> For the complete documentation index, see [llms.txt](https://docs.dantegames.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.dantegames.com/hellmaster/learn-to-play/phases-and-rounds.md).

# Phases and rounds

A game of **Hellmaster** is divided into rounds. A **round** ends when all **four phases** are completed or when one of the two players retires on their fortune turn because they consider their opponent's gem attack too high. In each phase, players alternate between an action turn and a fortune turn. Here's a simple way to understand each of the four phases:

* **Phase 1**: Each player receives two cards in his hand, with no cards on the board.
* **Phase 2**: Three cards are revealed on the board.
* **Phase 3**: A fourth card is added to the board.
* **Phase 4**: In this final phase, the fifth and final card is revealed on the board.

After Phase 4, the card **combinations** of both players are compared. The player with the most powerful card combination wins all the gems in the pot. If this player collects all of the opponent's gems, he or she wins. If not, a new round begins, allowing the game to continue.

## Congratulations!

You've now learned the basic rules of Hellmaster and are ready to take on your rivals. If you want to dig deeper, you might want to learn about the different game modes or explore all the cards available to enhance your strategy.

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