Abilities

There are a total of 52 Demonic Abilities, offering a rich variety of magical effects capable of altering the course of battle. These abilities range from manipulating cards on the board to directly affecting the stats of heroes and Demons. Each Demon has three specific abilities that require mana points to activate, allowing players to develop multiple strategies based on diverse combinations. As players progress, they will be able to discover new synergies between Demonic Abilities and their spellbook, maximizing their potential in each confrontation.

1.- Armageddon (3 mana)

Exchange all cards on the board for random cards from the deck.


2.- Partial clairvoyance (2 mana)

It shows you two cards: one is a real card that the player has in his hand, and the other is a fake card.


3.- Hand swapper (4 mana)

Exchange a card you select from your hand for a random card from your opponent.


4.- Revelation (3 mana)

Reveals a random card from your opponent for 5 seconds. Can only be used if none of your opponent's cards have been previously revealed.


5.- Cheat (1 mana)

If this ability is activated and, for any reason, the opponent sees a card in your hand, the card they see will be a randomly selected one instead of the original.


6.- Counter (3 mana)

If this ability is activated and for any reason the opponent casts an ability, it will have no effect.


7.- Time back (3 mana)

Go back one phase in time. Gems in the pot will not be affected.


8.- Back to the future (3 mana)

Advance one phase in time. Gems in the pot will not be affected.


9.- Petrify (3 mana)

A Gargoyle-type demon (4) on the board petrifies another demon, preventing a hero from attacking it.


10.- Spellbook Lock (2 mana)

Your opponent's spellbook is sealed shut, and he cannot use it for the entire round.


11.- Firecracker (1 mana)

You hide a firecracker in one of your opponent's demons. When your opponent uses that demon to cast an ability, the card explodes and its abilities are rendered useless.


12.- Gold goblin (2 mana)

If the ability is activated and you run out of gems, you receive 10% of the initial amount of gems for free, so you can continue playing.


13.- Double blind (1 mana)

Both players place their gem blinds back into the pot.


14.- Compulsory bet (3 mana)

Forces the opponent to match your attack on their next turn of fortune. This ability will only take effect if the amount of gems is less than 50% of the total amount of the opponent's gems.


15.- Hidden card (2 mana)

The next card to appear on the board will remain face down and hidden from your opponent's view.


16.- Random single swap (2 mana)

You select a card from your hand and exchange it for a random card from the board.


17.- King of Kings (2 mana)

If there is a King (K) on the board, you increase the attack of a demon you select by +6 points.


18.- Growth (3 mana)

All demons on the board increase in value by one. For example, a 3 will become a 4, and an Ace will become a 2.


19.- Bloody queen (2 mana)

Select one of the Queen (Q) cards on the board. It will attack a demon on the board, dealing 5-10 damage.


20.- Succumb (2 mana)

Select one of the Succubus cards (3) on the board. This will reduce the value of another demon on the board by one.


21.- Magic freeze (2 mana)

Freezes a selected demon in the opponent's hand, preventing them from using their abilities.


22.- Power Gifting (1 mana)

My hero temporarily transfers 3 points of attack, defense and initiative to a demon on the board.


23.- Power theft (2 mana)

My hero temporarily steals 3 points of attack, defense and initiative from a demon on the board.


24.- Healing (2 mana)

The next time a demon on the table loses health points, it will automatically heal, surprising the opponent.


25.- Slowdown (1 mana)

Your opponent's hero's initiative roll will be halved for this round.


26.- Giant stomp (2 mana)

Select one of the Nephilim type cards (6). This will stomp an adjacent demon, reducing its health by 10 points.


27.- Apocalypse (4 mana)

Exchange the cards in both players' hands for new cards.


28.- Dragon protection (1 mana)

Select a Yokai card (8) on the board. This will protect another demon, giving it +6 defense points.


29.- Fun with pets (1 mana)

Select an Imp type card (2) on the board. This will damage the opponent's pet, reducing its health by 3 points.


30.- Undefended (2 mana)

Your opponent's hero loses 5 defense points for the entire round.


31.- Decrease (3 mana)

All demons on the board decrease their value by one unit.


32.- Come alive (2 mana)

The Shinigamis (9) on the board become Fallen Angels (J).


33.- Damned relic hunter (3 mana)

You exchange a demon from your hand for a Cursed Relic (Ace) from the board.


34.- Power of the Necronomicon (3 mana)

If there is a Necronomicon (Earth Ace) on the board, you reveal both of your opponent's cards. The chance of success is 33%.


35.- Transmutation (3 mana)

You change the element of a demon on the board to another of your choice.


36.- Thirst for Blood (1 mana)

A Vampire (7) you select on the board will absorb between 1 and 8 health points from another demon.


37.- Primal Dread (2 mana)

An Primordial (10) you select on the board paralyzes the opposing hero, preventing him from attacking for the entire round.


38.- Fury of the Beast (2 mana)

A Beast (5) you select on the board will attack adjacent demons.


39.- Exhaustion (1 mana)

The opposing hero's attacks will deal half damage for the entire round.


40.- Ray of Shadows (4 mana)

A card you select from the board will disappear, along with all cards of the same value.


41.- Elemental Scream (4 mana)

A card you select on the board will disappear along with all cards of the same element.


42.- Lava Fingers (2 mana)

Choose two cards from the board; their element will change to a different one at random.


43.- Essential Exchange (2 mana)

Fire cards on the board turn into water, water cards turn into fire, earth cards turn into air, and air cards turn into earth.


44.- Scabrous Dance (3 mana)

Your opponent's highest value card decreases by two, while his lowest value card increases by one.


45.- Hypnosis (3 mana)

You hypnotize a demon on the board to attack your opponent's hero.


46.- False Tribute (1 mana)

The price of the gems you must pay as tribute to your deity will be halved for the entire round.


47.- Unconditional Love (2 mana)

Your hero's defense is increased by 7 points.


48.- Power Field (1 mana)

The defense of a demon on the board you select is increased by 5 points.


49.- Rage (1 mana)

Your hero's attack is increased by 6 points.


50.- Erudition Shine (1 mana)

The mana cost to cast your spells is reduced by one for the entire round.


51.- Demonic Explosion (3 mana)

Add 3 units to the value of one of the demons on the board.


52.- Untouchable (2 mana)

A Demon you select from your hand isn't affected by abilities or spells.

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