> For the complete documentation index, see [llms.txt](https://docs.dantegames.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.dantegames.com/hellmaster/cards/runes.md).

# Runes

Each hero class has 9 unique magic runes that are not found in other classes. Runes have passive effects that enhance certain hero characteristics and other gameplay elements. The player can select 5 of these runes to equip in the 5 rune slots available to their hero. Each rune slot offers a limited number of options to choose from. As the hero progresses through the levels, they will unlock additional slots as a reward, starting with the first rune slot at level 13.

This new Rune feature will be activated soon in Hellmaster.

## Warrior

#### Rune Slot 1

1. **Berserker**: 5% chance of double attack when attacking a demon on the board.

#### Rune Slot 2

1. **Flaming Sword**: 5% chance to attack a demon. You will gain an additional 2 point attack bonus for the entire round.
2. **Combat Net**: 3% chance to attack a demon on the board. The opposing hero will be entangled and unable to fight demons on the board for the entire round.

#### Rune Slot 3

1. **Stormblessed**: 4% chance to attack a demon on the board. The demon will suffer -4 health points each turn.
2. **Resistance**: 5% chance to defend against an attack from a demon on the board. You gain an additional 2-point defense bonus for the entire round.
3. **Wall of Fire**: 7% chance that a demon's attack will miss when you are in combat with it.

#### Rune Slot 4

1. **Shatter**: 4% chance to attack a demon on the board. The demon takes 8 additional damage.
2. **War projectile**: 5% chance to attack a demon on the board. The opposing hero will lose 3 health points from the impact.
3. **Thunder Jump**: 5% chance to attack a demon on the board. The Demon and the opposing Hero will suffer +3 damage and +2 damage respectively.

#### Rune Slot 5

1. **Special**: You can select a rune from any of the five classes.

***

## Ranger

#### Rune Slot 1

1. **Prodigious Dodge**: 7% chance to dodge a demon attack.

#### Rune Slot 2

1. **Forest Berries**: 5% chance to attack a demon on the board. Your hero finds between 1 and 9 forest berries. Each berry grants him 1 health point.
2. **Wild Surge**: 6% chance to attack a demon on the board. The demon will lose all its initiative points and these will be added to your hero's initiative points for the entire round.

#### Rune Slot 3

1. **Talk to Animals**: 3% chance each time the opposing hero attacks a demon on the board. Your pet automatically moves to defend the demon before it is attacked by the opposing hero, without having to wait for your turn.
2. **Sneak Attack**: 5% chance to attack a demon on the board. Your hero jumps towards the opposing hero and surprise-hits him, causing him to lose 3 health points.
3. **Carnivorous Plant**: 3% chance to completely eliminate a demon when attacking it with your hero.

#### Rune Slot 4

1. **Locate Creature**: 3% chance to attack a demon on the board. Your hero will discover whether or not the opponent has a Demon with the same card number as the attacked demon in his hand.
2. **Eclipse**: 5% chance to attack a demon on the board The enemy hero will not be able to use their special hero ability for the entire round.
3. **Charm Animal**: 5% chance to attack a pet on the board. The opponent's pet takes 3 additional damage, is retired, and cannot be used for the entire round.

#### Rune Slot 5

1. **Special**: You can select a rune from any of the five classes.

***

## Paladin

#### Rune Slot 1

1. **Purifying Flame**: 5% chance to attack a demon on the board. Your hero will receive +5 health points.

#### Rune Slot 2

1. **Blessing**: The attack is repeated once more if the target demon suffers 0 points of damage.
2. **Prayer**: You pay only 85% of the tribute required to call upon your deity.

#### Rune Slot 3

1. **Sacred Armor**: 7% chance to become immune to a demon's attack.
2. **Protection Aura**: 3% chance to nullify any demonic ability cast by the opposing Hero.
3. **Radiant Greatsword**: 5% chance to perform an attack dealing double damage.

#### Rune Slot 4

1. **Pacification**: 3% chance to attack a demon on the board. The opposing hero abandons his weapon, shield, armor and helmet. He will not be able to use them for the entire round.
2. **Banishment**: 3% chance to completely remove a demon card when attacking it with your Hero.
3. **Celestial Steed**: 4% chance to activate when attacking. From then on, your spells will cost one less unit of mana to cast for the entire round.

#### Rune Slot 5

1. **Special**: You can select a rune from any of the five classes.

***

## Wizard

#### Rune Slot 1

1. **Power Spring**: 5% chance to regenerate mana spent casting a demonic ability.

#### Rune Slot 2

1. **Fire Whip**: 4% chance to attack a Demon on the board. The opposing Demon will burn and lose 3 HP, which will be added to your hero's HP.
2. **Frost Ray**: 5% chance to attack a demon on the board. The opposing demon will lose 5 health points and 7 initiative points.

#### Rune Slot 3

1. **Glow**: 5% chance to attack a demon. The demon will not be able to attack for the entire round.
2. **Electrifying Snake**: 5% chance to electrocute a demon when attacking it. Both the Demon and the opposing Hero will suffer +3 and +2 damage respectively.
3. **Teleport**: 5% chance to attack a demon on the board. Your hero teleports behind the demon and performs a second attack on it.

#### Rune Slot 4

1. **Octarine**: 5% chance to cast spells from your spellbook. Your hero card's rarity will be upgraded to the next higher rarity until the end of the match.
2. **Spectral Hand**: 1% chance to attack a demon on the board. A spectral hand will randomly reveal one of the opponent's two cards.
3. **Alarm**: 30% chance each time the opponent casts the demonic ability "Cheat". An alarm will alert you that this skill has been activated.

#### Rune Slot 5

1. **Special**: You can select a rune from any of the five classes.

***

## Bard

#### Rune Slot 1

1. **Victory Song**: 6% chance to regenerate morale spent on the hero's action.

#### Rune Slot 2

1. **Heroism**: 12% chance to perform a double attack when your hero has half or less health.
2. **Taunt**: 6% chance to attack a demon on the board. The demon will have a -4 penalty to its attack for the entire round.

#### Rune Slot 3

1. **Mind Break**: 5% chance when attacking a demon on the board. The opposing hero will lose his mental faculties and will not be able to cast spells from his book.
2. **Intuition**: 5% chance to attack a demon on the board. You will be able to know the element of both of your opponent's cards.
3. **Thief's Hand**: 5% chance to attack a demon on the board. You will steal 50 crystals from the opponent.

#### Rune Slot 4

1. **Multiple Image**: 7% chance to dodge a demon attack.
2. **Rhetoric**: 4% chance when attacking a demon. The attacked demon will be persuaded to enter combat against the opposing hero.
3. **Know Legends**: 4% chance to attack a demon on the board. You will be shown the next card from the deck that will be placed on the board.

#### Rune Slot 5

1. **Special**: You can select a rune from any of the five classes.
