Runes

Each hero class has 9 unique magic runes that are not found in other classes. Runes have passive effects that enhance certain hero characteristics and other gameplay elements. The player can select 5 of these runes to equip in the 5 rune slots available to their hero. Each rune slot offers a limited number of options to choose from. As the hero progresses through the levels, they will unlock additional slots as a reward, starting with the first rune slot at level 13.

This new Rune feature will be activated soon in Hellmaster.

Warrior

Rune Slot 1

  1. Berserker: 5% chance of double attack when attacking a demon on the board.

Rune Slot 2

  1. Flaming Sword: 5% chance to attack a demon. You will gain an additional 2 point attack bonus for the entire round.

  2. Combat Net: 3% chance to attack a demon on the board. The opposing hero will be entangled and unable to fight demons on the board for the entire round.

Rune Slot 3

  1. Stormblessed: 4% chance to attack a demon on the board. The demon will suffer -4 health points each turn.

  2. Resistance: 5% chance to defend against an attack from a demon on the board. You gain an additional 2-point defense bonus for the entire round.

  3. Wall of Fire: 7% chance that a demon's attack will miss when you are in combat with it.

Rune Slot 4

  1. Shatter: 4% chance to attack a demon on the board. The demon takes 8 additional damage.

  2. War projectile: 5% chance to attack a demon on the board. The opposing hero will lose 3 health points from the impact.

  3. Thunder Jump: 5% chance to attack a demon on the board. The Demon and the opposing Hero will suffer +3 damage and +2 damage respectively.

Rune Slot 5

  1. Special: You can select a rune from any of the five classes.


Ranger

Rune Slot 1

  1. Prodigious Dodge: 7% chance to dodge a demon attack.

Rune Slot 2

  1. Forest Berries: 5% chance to attack a demon on the board. Your hero finds between 1 and 9 forest berries. Each berry grants him 1 health point.

  2. Wild Surge: 6% chance to attack a demon on the board. The demon will lose all its initiative points and these will be added to your hero's initiative points for the entire round.

Rune Slot 3

  1. Talk to Animals: 3% chance each time the opposing hero attacks a demon on the board. Your pet automatically moves to defend the demon before it is attacked by the opposing hero, without having to wait for your turn.

  2. Sneak Attack: 5% chance to attack a demon on the board. Your hero jumps towards the opposing hero and surprise-hits him, causing him to lose 3 health points.

  3. Carnivorous Plant: 3% chance to completely eliminate a demon when attacking it with your hero.

Rune Slot 4

  1. Locate Creature: 3% chance to attack a demon on the board. Your hero will discover whether or not the opponent has a Demon with the same card number as the attacked demon in his hand.

  2. Eclipse: 5% chance to attack a demon on the board The enemy hero will not be able to use their special hero ability for the entire round.

  3. Charm Animal: 5% chance to attack a pet on the board. The opponent's pet takes 3 additional damage, is retired, and cannot be used for the entire round.

Rune Slot 5

  1. Special: You can select a rune from any of the five classes.


Paladin

Rune Slot 1

  1. Purifying Flame: 5% chance to attack a demon on the board. Your hero will receive +5 health points.

Rune Slot 2

  1. Blessing: The attack is repeated once more if the target demon suffers 0 points of damage.

  2. Prayer: You pay only 85% of the tribute required to call upon your deity.

Rune Slot 3

  1. Sacred Armor: 7% chance to become immune to a demon's attack.

  2. Protection Aura: 3% chance to nullify any demonic ability cast by the opposing Hero.

  3. Radiant Greatsword: 5% chance to perform an attack dealing double damage.

Rune Slot 4

  1. Pacification: 3% chance to attack a demon on the board. The opposing hero abandons his weapon, shield, armor and helmet. He will not be able to use them for the entire round.

  2. Banishment: 3% chance to completely remove a demon card when attacking it with your Hero.

  3. Celestial Steed: 4% chance to activate when attacking. From then on, your spells will cost one less unit of mana to cast for the entire round.

Rune Slot 5

  1. Special: You can select a rune from any of the five classes.


Wizard

Rune Slot 1

  1. Power Spring: 5% chance to regenerate mana spent casting a demonic ability.

Rune Slot 2

  1. Fire Whip: 4% chance to attack a Demon on the board. The opposing Demon will burn and lose 3 HP, which will be added to your hero's HP.

  2. Frost Ray: 5% chance to attack a demon on the board. The opposing demon will lose 5 health points and 7 initiative points.

Rune Slot 3

  1. Glow: 5% chance to attack a demon. The demon will not be able to attack for the entire round.

  2. Electrifying Snake: 5% chance to electrocute a demon when attacking it. Both the Demon and the opposing Hero will suffer +3 and +2 damage respectively.

  3. Teleport: 5% chance to attack a demon on the board. Your hero teleports behind the demon and performs a second attack on it.

Rune Slot 4

  1. Octarine: 5% chance to cast spells from your spellbook. Your hero card's rarity will be upgraded to the next higher rarity until the end of the match.

  2. Spectral Hand: 1% chance to attack a demon on the board. A spectral hand will randomly reveal one of the opponent's two cards.

  3. Alarm: 30% chance each time the opponent casts the demonic ability "Cheat". An alarm will alert you that this skill has been activated.

Rune Slot 5

  1. Special: You can select a rune from any of the five classes.


Bard

Rune Slot 1

  1. Victory Song: 6% chance to regenerate morale spent on the hero's action.

Rune Slot 2

  1. Heroism: 12% chance to perform a double attack when your hero has half or less health.

  2. Taunt: 6% chance to attack a demon on the board. The demon will have a -4 penalty to its attack for the entire round.

Rune Slot 3

  1. Mind Break: 5% chance when attacking a demon on the board. The opposing hero will lose his mental faculties and will not be able to cast spells from his book.

  2. Intuition: 5% chance to attack a demon on the board. You will be able to know the element of both of your opponent's cards.

  3. Thief's Hand: 5% chance to attack a demon on the board. You will steal 50 crystals from the opponent.

Rune Slot 4

  1. Multiple Image: 7% chance to dodge a demon attack.

  2. Rhetoric: 4% chance when attacking a demon. The attacked demon will be persuaded to enter combat against the opposing hero.

  3. Know Legends: 4% chance to attack a demon on the board. You will be shown the next card from the deck that will be placed on the board.

Rune Slot 5

  1. Special: You can select a rune from any of the five classes.

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