# Game turns and obolus

In **Hellmaster**, turns are structured in two parts: the **action turn** and the **fortune turn**. During the action turn, each player performs actions, such as casting skills, casting spells, or fighting with their hero. Then, on the fortune turn, players attack with their gems. When one player attacks, the other can flee, match with the same amount, or attack with a larger amount of gems.

The player who holds the **obolus**, a token bearing the letter "H" from the Hellmaster logo, always acts second on both turns, giving him a strategic advantage by being able to see the opponent's action before deciding his own move. In addition, this player is required to place an initial amount of gems, while the player who does not have the obolus places double the amount. However, to balance this advantage, the player who does not have the obolus has the right to exchange the two cards in his hand for new ones when they are dealt to him at the start of the round.

## Phases and rounds

In the last section, you will discover how a game of Hellmaster is structured. If you wish to continue, click on the "Phases and Rounds" button to complete your learning.


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