Spellbook
When a hero reaches level 3, he or she is rewarded with a personal spellbook in which he can write down up to a maximum of 8 known spells. A hero can only learn generic spells and spells from his own class. This means that, for example, a paladin can only know generic spells and paladin spells.
You can delete and write spells into your book at any time from the Spellbook interface. Make sure you choose which ones you write carefully, as they cannot be exchanged for other spells while you are playing a game. Also remember that each spell, like demonic abilities, can only be cast at most once per round.
Once you get your spellbook, you start with 3 generic level 0 spells called Cantrips. These spells are the least powerful in the game, but they have the distinction of not requiring mana to cast. As your hero levels up, you'll get more and more powerful spells, which you can use to perform strong synergies. You will also be able to obtain new spells with your fragments in the future by opening card packs or purchasing them from other players on the market.
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