# Hellmaster

Hellmaster and Dante Games Documentation. Last Updated: July 2025

{% embed url="<https://www.youtube.com/watch?v=YJ85K-zxAcE>" %}

## Welcome to Hellmaster

Hellmaster is a fantasy role-playing card game inspired by Dante’s *Divine Comedy*, blending a free-to-play model with win-to-earn elements. Available for free on both PC and mobile devices, it delivers an exciting and engaging experience where player skill outweighs luck, turning every match into a true challenge.

In Hellmaster, players choose from a diverse roster of mythological heroes, each with unique powers, and evolve their skills as they battle opponents across the nine circles of Hell. Master tactical gameplay and claim your destiny as the ultimate Hellmaster.

## Core Features

* Strategic Hero Selection and Evolution: Players begin by choosing mythological heroes and progress by evolving them, unlocking powerful abilities and customizations that define their unique playstyle.&#x20;
* Dynamic Inventory Building: Equip your heroes with exclusive cards, such as weapons, shields, deities, pets, amulets, and more to increase their power. Every decision counts, and optimizing your inventory can be the key to victory.
* Spellbook Customization: Each hero possesses a unique spellbook where up to eight spells can be inscribed. As heroes advance in level, they gain access to increasingly powerful spells. Choose and combine spells strategically to surprise and defeat your opponents.
* Skill-Based Battles: Unlike typical card games, Hellmaster rewards skill and strategic thinking. Outwit your opponents through clever positioning, counterattacks, and strategic card combinations.
* Epic Rewards: Compete in seasonal events and exclusive tournaments to win substantial prizes. Earn souls, shards, and valuable NFTs that enhance your gameplay experience and increase your standing in the community.

## Ecosystem and Economy

* Win-to-Earn: Battle through challenges and claim rewards based on your skill and performance.
* Circular Economy: Hellmaster integrates into the broader Dante Games ecosystem, offering a robust economic framework that ensures long-term growth and sustainability for all participants.

## Cross-Platform Accessibility

Hellmaster is available on both PC and mobile devices, allowing you to join the action anytime, anywhere. Enter the battlefield at [Hellmaster](https://dantegames.com/game)!


# Download the game

You can download Hellmaster for free and enjoy it on PC and mobile phones through the following links:

## Download Links

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td></td><td><a href="https://hellmaster.dantegames.com/">DOWNLOAD FOR PC</a></td><td></td><td><a href="https://hellmaster.dantegames.com/">https://hellmaster.dantegames.com/</a></td></tr><tr><td></td><td><a href="https://hellmaster.dantegames.com/">DOWNLOAD FOR MOBILE</a></td><td></td><td><a href="https://hellmaster.dantegames.com/">https://hellmaster.dantegames.com/</a></td></tr></tbody></table>

{% embed url="<https://www.youtube.com/watch?v=YJ85K-zxAcE>" %}

## Welcome to Hellmaster


# Learn to play

Welcome to Hellmaster!

Once you have installed Hellmaster on your PC or mobile phone, you can launch it and complete the tutorial. Hellmaster is easy to learn but has great depth. For this reason, we have designed a leveling system for your hero that will gradually introduce you to the various elements and mechanics, allowing you to learn comfortably and easily.

## Choosing Your Hero

One of the first challenges you will face as a player is choosing your hero. If you would like more information, click the "Choosing the Hero" button to continue learning.


# Choosing the hero

During the game's tutorial, you'll select your first hero from among the 15 available. This choice is crucial, as it will determine their special ability, as well as the spells and runes they can use in the future. Don't worry if you're not sure you've chosen the right hero, though, as you can create multiple heroes at any time and try out all of their abilities until you find the one that best suits your playstyle.

<div><figure><img src="/files/63uJM9pgGWnJTU1w3tbh" alt=""><figcaption></figcaption></figure> <figure><img src="/files/gy6gKaUWBVWYHsqSY8ri" alt=""><figcaption></figcaption></figure> <figure><img src="/files/yLaKmcqxTwv6eAROLW4X" alt=""><figcaption></figcaption></figure></div>

## Victory Objectives

In the following section, you will discover the basic rules of Hellmaster that will allow you to defeat your opponent and win the game. If you want to learn more, click on the "Victory Objectives" button to continue learning.


# Victory objectives

You can win the game in two different ways, and you only need one of them to achieve victory:

* Win all of your opponent's gems.
* The opponent's hero reaches zero health points.

This means that in order to avoid being defeated by your opponent, you must conserve your gems and be very careful that your hero does not lose all of his health points. Generally, the winner of a match is decided when one of the players collects all of the opponent's gems; however, on some occasions, a player may become careless, causing his hero to die, thus losing the match.

## How to earn gems

In the next section, you'll find out how you can **earn gems** in Hellmaster by getting a stronger card **combination** than your opponent. If you want to learn more about how to form the best card combination, click the "How to Earn Gems" button to learn more.


# How to earn gems

In Hellmaster, players compete to form the best combination of cards using those from their hand alongside others progressively revealed on the board throughout the phases. Players can improve their combination of cards by casting magic abilities or attacking demons on the board with their hero. When a player attacks with their hero and defeats a demon, the card disappears and a new card is revealed from the deck, providing the opportunity to search for more powerful combinations. It is important to note that casting magic abilities usually has a mana cost, and each attack by your hero has a morale cost.

#### Card combinations in Hellmaster

Below is the ranking of combinations in Hellmaster, ordered from best to worst:

1. **Royal falls:** The strongest combination, formed by the five highest consecutive cards of the same element.
2. **Elemental falls:** Five consecutive cards of the same element.
3. **Four horsemen**: Four cards of the same value.
4. **Family**: Trinity and twins in the same combination.
5. **Elemental**: Five cards of the same element that are not consecutive.
6. **Falls**: Five consecutive cards of different elements.
7. **Trinity**: Three cards of the same value.
8. **Double twins**: Two pairs of cards of the same value.
9. **Twins**: Two cards of the same value.
10. **Lonely**: The highest card.

Remember that in Hellmaster, you must outplay your opponent with stronger combinations. You can build these using cards from both your hand and the board. Plan your hero's magic spell casting and attacks according to the cards available to you, and claim all the gems in the pot.

## Game turns and obolus

In the next section, you'll learn how turns of action and fortune work in Hellmaster, as well as the importance of the obolus in the game's strategy. If you want to learn more, click the "Game turns and obolus" button to continue learning.


# Game turns and obolus

In **Hellmaster**, turns are structured in two parts: the **action turn** and the **fortune turn**. During the action turn, each player performs actions, such as casting skills, casting spells, or fighting with their hero. Then, on the fortune turn, players attack with their gems. When one player attacks, the other can flee, match with the same amount, or attack with a larger amount of gems.

The player who holds the **obolus**, a token bearing the letter "H" from the Hellmaster logo, always acts second on both turns, giving him a strategic advantage by being able to see the opponent's action before deciding his own move. In addition, this player is required to place an initial amount of gems, while the player who does not have the obolus places double the amount. However, to balance this advantage, the player who does not have the obolus has the right to exchange the two cards in his hand for new ones when they are dealt to him at the start of the round.

## Phases and rounds

In the last section, you will discover how a game of Hellmaster is structured. If you wish to continue, click on the "Phases and Rounds" button to complete your learning.


# Phases and rounds

A game of **Hellmaster** is divided into rounds. A **round** ends when all **four phases** are completed or when one of the two players retires on their fortune turn because they consider their opponent's gem attack too high. In each phase, players alternate between an action turn and a fortune turn. Here's a simple way to understand each of the four phases:

* **Phase 1**: Each player receives two cards in his hand, with no cards on the board.
* **Phase 2**: Three cards are revealed on the board.
* **Phase 3**: A fourth card is added to the board.
* **Phase 4**: In this final phase, the fifth and final card is revealed on the board.

After Phase 4, the card **combinations** of both players are compared. The player with the most powerful card combination wins all the gems in the pot. If this player collects all of the opponent's gems, he or she wins. If not, a new round begins, allowing the game to continue.

## Congratulations!

You've now learned the basic rules of Hellmaster and are ready to take on your rivals. If you want to dig deeper, you might want to learn about the different game modes or explore all the cards available to enhance your strategy.

<table data-view="cards"><thead><tr><th></th><th data-card-target data-type="content-ref"></th><th></th><th data-hidden></th></tr></thead><tbody><tr><td></td><td><a href="/pages/mVZb6DVbU3hRPxPCcvE1">/pages/mVZb6DVbU3hRPxPCcvE1</a></td><td></td><td></td></tr><tr><td></td><td><a href="/pages/yeKWOboCXOFfAaNyl2TA">/pages/yeKWOboCXOFfAaNyl2TA</a></td><td></td><td></td></tr></tbody></table>


# Game modes

In Hellmaster, you'll find three main game modes and a fourth training mode. If you're not familiar with them yet, I invite you to start with the first one: Adventure mode.

<table data-column-title-hidden data-view="cards" data-full-width="false"><thead><tr><th></th><th data-hidden></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>Adventure</td><td></td><td></td><td><a href="/pages/4266SgHuuBJc4VRCqU48">/pages/4266SgHuuBJc4VRCqU48</a></td><td><a href="/files/lUZgIWvSZV4OH34UiJI0">/files/lUZgIWvSZV4OH34UiJI0</a></td></tr><tr><td>Battle Arena</td><td></td><td></td><td><a href="/pages/U3G3fN7MaxjPA5My7yDe">/pages/U3G3fN7MaxjPA5My7yDe</a></td><td><a href="/files/1uIVToffAJK4ZKp4XGdM">/files/1uIVToffAJK4ZKp4XGdM</a></td></tr><tr><td>Hellmaster Arena</td><td></td><td></td><td><a href="/pages/p5T8mR6LRdU3IUBFNd9I">/pages/p5T8mR6LRdU3IUBFNd9I</a></td><td><a href="/files/pBzz72CJd5UU30ulrP3X">/files/pBzz72CJd5UU30ulrP3X</a></td></tr><tr><td>Training</td><td></td><td></td><td><a href="/pages/27AQkQjHA5QRSB2MkKwG">/pages/27AQkQjHA5QRSB2MkKwG</a></td><td></td></tr></tbody></table>


# Adventure

In the Adventure game mode, you can battle for free and unlock upgrades for your hero. Upon completing each level, you will receive a **reward**, which may include new features such as the ability to use a deity, pet, or spell book. In addition, you can obtain new spell cards, equipment, runes, or amulets. You will also have the option to enhance your hero by improving their attributes as they level up, making them more balanced and better suited to your playstyle.

Each hero can progress up to level 100. As you play matches with him, he gains experience points necessary to advance in level. Each level requires a specific amount of experience points to complete and allow access to the next level.

The hero's levels are intrinsically linked to his journey through the underworld. As the hero progresses and completes a specific number of levels, he will traverse the circles of hell. There are a total of nine circles, and the hero must descend through each one in his quest for power and knowledge. This descent not only represents the hero's progress, but also symbolizes his encounter with increasingly difficult challenges, granting him the opportunity to unlock new abilities and rewards along his journey.

#### Earn Shards

Each victory grants you a number of shards. Once you accumulate enough, you can redeem them for **card packs** containing new spells and other NFT cards. Additionally, you can exchange shards for **keys**, which allow you to participate in special tournaments with guaranteed prizes in the Hellmaster Arena mode. You can also earn shards by completing achievements or ranking in seasonal competitions.

## Battle Arena

In the next section, you'll discover how you can earn souls, the most valuable currency in Hellmaster, by defeating your rivals in the Battle Arena game mode. If you want to learn more, click the "Battle Arena".


# Battle Arena

In the Battle Arena game mode, you face other players in quick matches to earn their souls, the most valuable currency in Hellmaster. To participate in these matches, make sure you have enough souls to sign up. Souls can only be purchased with the $Dante token, so you will need to exchange them for your $Dante token before joining the matches.

In this game mode, you can join open public games to compete against players from all over the world or create private games to play with your friends.

**Earn Shards**

Each victory in Battle Arena mode grants you a higher amount of shards compared to Adventure mode.

## Hellmaster Arena

In the next section, you'll find out how to take part in special tournaments with guaranteed prizes in the Hellmaster Arena game mode. If you want to learn more, click the "Hellmaster Arena".


# Hellmaster Arena

In the Hellmaster Arena game mode, hundreds of players from all over the world will compete every weekend in special tournaments with great prizes.

#### The keys

To participate in Hellmaster Arena tournaments, you need to register using a key, which you can obtain by exchanging it for shards. Winning matches grants you shards, and you can also earn them by completing achievements or by qualifying in seasonal competitions. Once you've collected enough shards, you can exchange them for a key, which will allow you to open the gates of the underworld and face players from all over the world in one of the most exciting events of the week: Hellmaster Arena.

The Hellmaster Arena game mode will be activated at a later date.

## Training mode

In the next section, you'll learn how to practice new cards or strategies without risking your souls or season points in the Training game mode. If you want to learn more, click the "Training".


# Training

In Training game mode, you can practice new cards or strategies against an AI without risking your souls or season points. This is especially useful when you're trying to move up to a higher league and need to safely test out new elements. However, keep in mind that while you won't lose season points if you're defeated, you also won't gain experience points, which are necessary for your hero to level up. This mode is therefore perfect for honing your skills without affecting your progress in the season.

## Seasons and Rewards

In the next section, you'll learn how seasons and leagues work, as well as the rewards you can earn by qualifying in them. If you want to learn more, click the "Seasons and Rewards".


# Tournaments TGE

## 🎮 Dante Games — Official TGE Tournament Series (Up to $100K Prize Pool!) <a href="#id-8a1a" id="id-8a1a"></a>

\#GameFiReborn | #AIPoweredGaming\
Reviving GameFi through real gameplay, real competition, and real community.

## 🔥 Overview <a href="#id-819b" id="id-819b"></a>

To celebrate the Token Generation Event (TGE), we’re launching the **Dante Games Tournament Series**, a structured competitive campaign distributing up to **$100,000 in rewards** across multiple events.

This is more than just a tournament — it’s a movement to show what GameFi should really be: **AAA-quality gameplay. A real economy. A community-first ecosystem.**

“With each tournament, both rewards and requirements scale — giving the community more reasons to join, stake, and play as we grow together.”

## 🗓️ Tournament Calendar & Structure <a href="#e284" id="e284"></a>

<figure><img src="https://miro.medium.com/v2/resize:fit:565/1*0H0nTHL4tNIE2uzXQ9zSPA.png" alt="" height="183" width="565"><figcaption></figcaption></figure>

**1. Open Arena:**&#xFE0F; July 29–Aug 2— *Open to all*

**2. Holder’s Trials:** Aug 6–10 — *$DANTE holders or stakers*

**3. League of the Eternals:** Aug 16–20 — *$DANTE holders or stakers*

**4. Final Ascension (Bonus):** Aug 26–30 — *Activated only if 7,500+ eligible holders*

📌 *Before each tournament, a dedicated post will be published with full tournament details.*

## 🏆 Tournament 1 — “Open Arena” <a href="#id-4f22" id="id-4f22"></a>

**Free to join**

* Goal: Onboard as many new players as possible during the TGE window
* **Duration: 5 days (July 29–Aug 2)**
* **Prize Pool: $10,000**

## 💰 Tournament 2 — “Holder’s Trials” <a href="#f5ee" id="f5ee"></a>

Eligibility: To enter, players must **hold or stake** a qualifying amount of $DANTE at snapshot time. Snapshots will be taken **Aug 5** at 00:00 UT&#x43;**.**

* **Duration: 5 days (Aug 6–10)**

<figure><img src="https://miro.medium.com/v2/resize:fit:432/1*rZWhxo0UdytmyLRNRHPS-A.png" alt="" height="183" width="432"><figcaption></figcaption></figure>

⚠️ *Note: These values may be adjusted based on the token price to ensure fairness.*

**Prize Pool Scaling:**

<figure><img src="https://miro.medium.com/v2/resize:fit:238/1*bUuFnuZyTyn6P6Ecs3kkXA.png" alt="" height="171" width="238"><figcaption></figcaption></figure>

## 💎 Tournament 3 — “League of the Eternals” <a href="#id-28e0" id="id-28e0"></a>

Eligibility: To enter, players must **hold or stake** a qualifying amount of $DANTE at snapshot time. Snapshot: August 15 at 00:00 UTC.

* **Duration: 5 days (Aug 16–20)**

<figure><img src="https://miro.medium.com/v2/resize:fit:432/1*rZWhxo0UdytmyLRNRHPS-A.png" alt="" height="183" width="432"><figcaption></figcaption></figure>

⚠️ *Note: These values may be adjusted based on the token price to ensure fairness.*

**Prize Pool Scaling:**

<figure><img src="https://miro.medium.com/v2/resize:fit:233/1*lFo9746jENkApM55xuA4VQ.png" alt="" height="208" width="233"><figcaption></figcaption></figure>

## 🏆 Tournament 4 — “The Dante Trials: Final Ascension” (Bonus Tournament) <a href="#e091" id="e091"></a>

This tournament activates **only if 9,000+ players meet eligibility requirements**. Snapshot will be taken August 25 at 00:00 UTC.

* **Duration: 5 days (Aug 26–30)**

<figure><img src="https://miro.medium.com/v2/resize:fit:432/1*rZWhxo0UdytmyLRNRHPS-A.png" alt="" height="183" width="432"><figcaption></figcaption></figure>

⚠️ *Note: These values may be adjusted based on the token price to ensure fairness.*

💥 This is a **community challenge**, pushing players to organize and grow the Dante Games ecosystem.

**Prize Pool: $40,000**

## 🧮 Tournament Scoring System <a href="#id-6422" id="id-6422"></a>

📌 *Only the **first 15 matches** each day will count toward leaderboard scores.*

**Adventure Mode**\
Win: +1,000 points\
Loss: -500 points

**Battle Arena (PvP) / Public**\
Win: +2,000 points\
Loss: -500 points

🕛 **Daily Reset**: Match limit resets every day at **00:00 UTC**.

## 🎁 Reward Distribution <a href="#id-77d5" id="id-77d5"></a>

* **All tournament rewards** will be distributed **after the full series concludes**.
* This ensures fair verification and alignment with TGE ecosystem growth.

## 🔥 Let the Games Begin <a href="#b450" id="b450"></a>

This isn’t just a tournament. It’s a movement. A chance to prove that gameplay, competition, and community can power a new generation of GameFi.

Get ready. Play hard. Earn real.


# Open Beta Season 1

This season will be held from November 1st to November 10th.

## Rewards

Players will receive **USDT** rewards based on their ranking, as well as valuable **shards** and limited-rarity **NFT boxes** based on their ranking in each league. Shards are essential for obtaining new NFTs by exchanging them for card packs, and can also be redeemed for keys that grant access to tournaments with monetary prizes in the Hellmaster Arena game mode.

#### Economic prize in USDT

| Ranking  | Reward |
| -------- | ------ |
| 1        | $500   |
| 2        | $250   |
| 3        | $120   |
| 4        | $40    |
| 5        | $25    |
| 6 - 10   | $21    |
| 11 - 25  | $19    |
| 26 - 50  | $17    |
| 51 - 100 | $15    |

####

1️⃣ **Top 1:** 300 USDT\
2️⃣ **Top 2:** 200 USDT\
3️⃣ **Top 3:** 150 USDT\
4️⃣-10️⃣ **(7 jugadores):** 75 USDT cada uno → **525 USDT**\
11️⃣-25️⃣ **(15 jugadores):** 40 USDT cada uno → **600 USDT**\
26️⃣-50️⃣ **(25 jugadores):** 20 USDT cada uno → **500 USDT**\
51️⃣-100️⃣ **(50 jugadores):** 10 USDT cada uno → **500 USDT**\
101️⃣-150️⃣ **(50 jugadores):** 5 USDT cada uno → **250 USDT**

####

| Ranking  | Reward |
| -------- | ------ |
| 1        | $250   |
| 2        | $170   |
| 3        | $100   |
| 4 - 10   | $40    |
| 11 - 30  | $25    |
| 31 - 70  | $20    |
| 71 - 150 | $5     |

####

####

####

#### Reward in Shards and NFT boxes

<table><thead><tr><th width="374">League</th><th>Reward</th></tr></thead><tbody><tr><td>Ruby (3%)</td><td>200,000 Shards + 3 Keys + 1 Mythical NFT Box</td></tr><tr><td>Emerald (7%)</td><td>150,000 Shards + 2 Keys + 1 Legendary NFT Box</td></tr><tr><td>Sapphire (15%)</td><td>100,000 Shards + 1 Key + 1 Epic NFT Box</td></tr><tr><td>Gold (20%)</td><td>75,000 Shards + 1 Key + 1 Rare NFT Box</td></tr><tr><td>Silver (25%)</td><td>50,000 Shards + 1 Key + 1 Uncommon NFT Box</td></tr><tr><td>Bronze (30%)</td><td>25,000 Shards + 1 Key</td></tr></tbody></table>

## Discover all the Hellmaster cards!

In the following section, you will discover all the cards that are part of the Hellmaster universe, including heroes, spells, amulets and more. If you want to learn more, click on the "Cards" button.


# Open beta season 2

(Activar esta sección cuando llegue el momento.)

## Open beta season 3

En el siguiente apartado, podrás consultar los premios que se otorgarán durante la Temporada 3 de la Open Beta, según las posiciones y ligas en las que se clasifiquen los jugadores. Para obtener más información, haz clic en el botón "Temporada 3 de la Open Beta".


# Open beta season 3

(Activar esta sección cuando llegue el momento.)

## Open beta season 4

En el siguiente apartado, podrás consultar los premios que se otorgarán durante la Temporada 4 de la Open Beta, según las posiciones y ligas en las que se clasifiquen los jugadores. Para obtener más información, haz clic en el botón "Temporada 4 de la Open Beta".


# Open beta season 4

(Activar esta sección cuando llegue el momento.)

## ¡Descubre todas las cartas de Hellmaster!

En el siguiente apartado (crear texto)... Si deseas obtener más información, haz clic en el botón "Cartas" para seguir aprendiendo.


# Cards


# Heroes

You can choose one of the 15 available heroes to start your adventure. Each of them has a special ability that makes them unique and different from each other. It is also important to take into account the hero's class, as this will determine the spells and runes that he will be able to use in the future. To start, choose the one you like the most, as you can create several heroes for free and find out which one best suits your play style.

## Warriors

<div><figure><img src="/files/iEhZhtEGBPIUgUBsFzsT" alt=""><figcaption><p>Achilles</p></figcaption></figure> <figure><img src="/files/fFiNrstoaWRkwrGtTOqX" alt=""><figcaption><p>Herakles</p></figcaption></figure> <figure><img src="/files/EIMCR8Kw1cJYgqWzhmqW" alt=""><figcaption><p>Leonidas</p></figcaption></figure></div>

## Rangers

<div><figure><img src="/files/bC4QlRFgMB3XEY0u6qCW" alt=""><figcaption><p>Atalanta</p></figcaption></figure> <figure><img src="/files/eVHliqWBOXMAVsmddaHy" alt=""><figcaption><p>Jason</p></figcaption></figure> <figure><img src="/files/PeCs1qkthjMLAYijrDqk" alt=""><figcaption><p>Perseus</p></figcaption></figure></div>

## Paladins

<div><figure><img src="/files/32W5dQ4T7RmaCeMdxLVt" alt=""><figcaption><p>Aeneas</p></figcaption></figure> <figure><img src="/files/2dpcJgrsAqMRliK89voI" alt=""><figcaption><p>Hector</p></figcaption></figure> <figure><img src="/files/DaBCBlp2y5EXci4AcZ9n" alt=""><figcaption><p>Theseus</p></figcaption></figure></div>

## Wizards

<div><figure><img src="/files/pfsngRXU4x0eAIuU3tIu" alt=""><figcaption><p>Tiresias</p></figcaption></figure> <figure><img src="/files/k1PYLzwmw4k7Uo9lU58i" alt=""><figcaption><p>Circe</p></figcaption></figure> <figure><img src="/files/5IXAl03PpSprs0qrMDX9" alt=""><figcaption><p>Psyche</p></figcaption></figure></div>

## Bards

<div><figure><img src="/files/r1tGF3qiGvapXXZd5W5W" alt="" width="558"><figcaption><p>Helen</p></figcaption></figure> <figure><img src="/files/KyXUmNGn6ObhtLLcWi47" alt="" width="558"><figcaption><p>Odysseus</p></figcaption></figure> <figure><img src="/files/GeqqmXyOm4haf4hT6fgi" alt="" width="563"><figcaption><p>Orpheus</p></figcaption></figure></div>

.


# Abilities

Hero abilities are very varied and adapt to different strategies and playstyles. During the match, their use does not cost mana, so you can cast them comfortably. They can evolve as your hero progresses in level, improving their power or the number of available casts. Learn to use them and combine them intelligently with other spells or magic abilities at key moments in the game to defeat your opponent.

## Hector

Swap a demon from your hand with a random demon from your deck. 1 cast per round.

***

## Achilles

Remove one of the demons from the board, as long as there is no pet protecting it or it is petrified. 1 cast per round.

***

## Atalanta

Remove one of the demons from the board with 90% success, even if it is petrified or defended by a pet. 1 cast per round.

***

## Aeneas

Resurrects if health points reach zero. 5 health points per hero evolution.

***

## Theseus

Cast your deity's ability without paying tribute. 1 cast per round.

***

## Perseus

Turns a demon on the board into stone so it cannot be attacked. 1 cast per round.

***

## Odysseus

Reveal an opponent's card if his other card has not been previously revealed. 50% success rate. 1 cast per round.

***

## Leonidas

Throws his spear at the opposing hero, dealing 3 points of damage. 2 casts per round.

***

## Orpheus

Go back a phase in time. 1 cast per round.

***

## Herakles

Add one to the value of one of the demons in your hand, as long as there are no more than 3 cards on the board. 1 cast per round.

***

## Tiresias&#x20;

Reveals the identity of the next Demon from the deck to be played on the board. 2 casts per round.

***

## Psyche

Absorbs gems from the opposing hero. 30 gems per hero evolution.

***

## Circe

Hide the next card that will appear on the board from the opposing hero. 1 cast per round.

***

## Helen

Change the element of a demon on the board to another of your choice. 50% success rate. 1 cast per round.

***

## Jason

Protect one of the cards in your hand so that it is not affected by any magic abilities or spells. 1 cast per round.


# Classes

When choosing a hero, it is not only crucial to know his **ability**, but also his class, as this will determine what **spells** or **runes** he will be able to use in the future.

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><a href="/pages/4ZdZQLbtm78yGEJDmXFR">Spells</a></td><td><a href="/pages/4ZdZQLbtm78yGEJDmXFR">/pages/4ZdZQLbtm78yGEJDmXFR</a></td><td></td><td></td></tr><tr><td><a href="/pages/3VNdPxq8bVfre4sQpzR1">Runes</a></td><td><a href="/pages/3VNdPxq8bVfre4sQpzR1">/pages/3VNdPxq8bVfre4sQpzR1</a></td><td></td><td></td></tr></tbody></table>

## Warrior

It is the most powerful class in combat, being able to cause great damage to its enemies.

***

## Ranger

This class stands out for its agility in combat. It has good manners with animals and possesses a small knowledge of natural healing.

***

## Paladin

This is the most defensive class in combat. Its divine power grants it knowledge of healing and protection against evil.

***

## Wizard

This class is a scholar of arcane magic. It stands out for its great versatility when facing all kinds of situations and surprising the opponent.

***

## Bard

This class is brave in combat and is distinguished by its ability to break the mind of the adversary, thanks to its innate talent in art and speech.


# Attributes

Your hero's attributes directly influence their stats. Additionally, you can use offensive and defensive equipment to improve their performance in combat, gaining additional bonuses to their attributes. Each hero starts with unique values ​​for their initial attributes, but you have the ability to adjust them as they level up, adapting them to your playstyle.

## Strength

Increases the hero's attack.

***

## Dexterity

Increases the hero's defense.

***

## Speed

Increases the hero's initiative / +1% Extra Turn bonus for every 2 points in Speed

***

## Intelligence

Increases the hero's mana points.

***

## Willpower

Increases the hero's morale points.

***

## Constitution

Increases the hero's health points.


# Statistics

Hero stats represent the key values ​​that determine the hero's overall performance in the game. These metrics include essential parameters such as attack, defense, initiative, health, morale, and mana. As the hero progresses, his or her stats evolve, reflecting improvements in his or her ability to deal with enemies. Furthermore, these stats can be boosted not only by the hero's attributes, but also by equipment, hero rarity, and other modifiers. The balance between stats is crucial to maximizing the hero's potential in each match.

## Attack

Increases the damage the hero deals.

***

## Defense

Increases the hero's ability to withstand attacks, thus reducing the damage received.

***

## Initiative

Increases the chance of the hero attacking before the demon in combat.

***

## Health

Increases the total amount of damage the hero can withstand before being defeated.

***

## Morale

Increases the number of attacks available to the hero.

***

## Mana

Increases the amount of magical energy the hero can use to cast demonic abilities and conjure spells from his book.

***

## Extra turn

Probability of gaining an additional extra turn at the end of the round.


# Level progression

Each hero can progress up to level 100. As he plays matches, he gains experience points necessary to advance in level. Each level requires a specific amount of experience points to complete and allow access to the next level. By leveling up, the hero unlocks various rewards that enrich his gameplay experience. These rewards include attribute enhancements, the ability to upgrade his special ability, as well as the acquisition of spells, pets, amulets, runes, equipment, and other items.

The hero's levels are intrinsically linked to his journey through the underworld. As the hero progresses and completes a specific number of levels, he will traverse the circles of hell. There are a total of nine circles, and the hero must descend through each one in his quest for power and knowledge. This descent not only represents the hero's progress, but also symbolizes his encounter with increasingly difficult challenges, granting him the opportunity to unlock new abilities and rewards along his journey.


# Combat

You can use your hero to take on the demons on the board. When you attack and defeat one, the demon card disappears and a new card is revealed from the deck, giving you the opportunity to find more powerful combinations to win rounds. However, each attack by your hero comes at a cost: one unit of morale.

Sometimes, before attacking a demon, your hero will have to fight a pet that is defending it. You can only fight and eliminate the demon after defeating the pet.

<figure><img src="/files/by0RhQXbv64JcJYJHDKu" alt=""><figcaption></figcaption></figure>

## Combat mechanics

To attack a demon, select your hero and drag him to the space in front of the card of the demon you wish to attack. Keep in mind that the demon will also attack your hero, so keep an eye on your hero's health points. If they reach zero, you lose the game.

#### Who attacks first

Each card has a statistic called **Initiative**. At the start of combat, a random bonus is added to this statistic and the results of both cards are compared. The card with the highest score attacks first.

#### Attack Score

The attack score is the sum of the attacking card's **Attack** stat, plus a random bonus.

#### Defense Score

The defense score is the sum of the **Defense** stat of the card being attacked, plus a random bonus.

#### Damage Points

When one card attacks, the other defends. Damage points are calculated by subtracting the defense of the attacked card from the attack of the attacking card. The result is the damage that is inflicted.


# Rarities

Hero cards can be classified into different rarity categories, ranging from common, uncommon, rare, epic, legendary, and mythic. The higher the rarity, the less common the card is in the game.

Higher rarity hero cards have a higher value on the market, making them more desirable to players. This is because they offer bonuses that increase the **hero's stats** and the number of **shards** they gain with each victory.

Cards of uncommon or higher rarity will be available for purchase or sale as NFTs at a later date on the Dante Games marketplace, Immutable's external marketplace, or secondary markets.

## Rarity Bonus

<table data-full-width="false"><thead><tr><th width="139">Rarities</th><th width="382">Hero Stats</th><th>Shards for victory</th></tr></thead><tbody><tr><td>Mythical</td><td>+3 attack, +2 defense, +3 initiative, +2 health</td><td>+ 500</td></tr><tr><td>Legendary</td><td>+3 attack, +2 defense, +2 initiative, +2 health</td><td>+ 400</td></tr><tr><td>Epic</td><td>+2 attack, +2 defense, +2 initiative, +2 health</td><td>+ 300</td></tr><tr><td>Rare</td><td>+2 attack, +2 defense, +1 initiative, +1 health</td><td>+ 200</td></tr><tr><td>Uncommon</td><td>+2 attack, +1 defense, +1 initiative, +1 health</td><td>+ 100</td></tr><tr><td>Common</td><td>+1 attack, +1 defense, +1 initiative, +1 health</td><td>     -</td></tr></tbody></table>


# Demons

In Hellmaster, players can access 52 community demons, allowing them to cast magical abilities and form more powerful card combinations than their opponents.

Demon cards have no rarity, nor can they be bought or sold on the market.

## Earth Element

<div><figure><img src="/files/fgXHsgwGjrIfzX0H2x66" alt=""><figcaption><p>Mandrake</p></figcaption></figure> <figure><img src="/files/7wSsf6GFGwXpLBD3p7lB" alt=""><figcaption><p>Medusa</p></figcaption></figure> <figure><img src="/files/JwKvAsWYKM1XIDgcYkIm" alt=""><figcaption><p>Palantia</p></figcaption></figure> <figure><img src="/files/Gdx1fBI2xcn1OtL2uiFa" alt=""><figcaption><p>Minotaur</p></figcaption></figure></div>

<div><figure><img src="/files/TNCNBMypl9Eil2438BQK" alt=""><figcaption><p>Goliath</p></figcaption></figure> <figure><img src="/files/GmvEJC8Frfk0tbqh6HoP" alt=""><figcaption><p>Guaxa</p></figcaption></figure> <figure><img src="/files/hwLBAAW2og1Pawktk1RB" alt=""><figcaption><p>Shuten</p></figcaption></figure> <figure><img src="/files/AFpDeoLmd4IcLaZa9siJ" alt=""><figcaption><p>Josan</p></figcaption></figure></div>

<div><figure><img src="/files/kwWpDKTPG8OhgDuZC8xV" alt=""><figcaption><p>Orodoet</p></figcaption></figure> <figure><img src="/files/nBWuooKTCgt88BAJzT3e" alt=""><figcaption><p>Belial</p></figcaption></figure> <figure><img src="/files/5HtOJR7FFePQPFaFnxKw" alt=""><figcaption><p>Asmodeus</p></figcaption></figure> <figure><img src="/files/KiZwGCj2dXSgbgwY3lJG" alt=""><figcaption><p>Kali</p></figcaption></figure></div>

<div align="left"><figure><img src="/files/xkwftkpkW5T7HyDM2cdV" alt="" width="188"><figcaption><p>Necronomicon</p></figcaption></figure></div>

## Water Element

<div><figure><img src="/files/H1GF0fTXDOXXgfV5gMpn" alt=""><figcaption><p>Mogwai</p></figcaption></figure> <figure><img src="/files/tT58MZSzwaD3naUkFcuq" alt=""><figcaption><p>Esther</p></figcaption></figure> <figure><img src="/files/h7jTdx0hPkKljFgBZJO0" alt=""><figcaption><p>Stirga</p></figcaption></figure> <figure><img src="/files/bWK2zUnRe8ihll9MS9Q0" alt=""><figcaption><p>Makara</p></figcaption></figure></div>

<div><figure><img src="/files/zPf7XP9Ydybgn0iHHeDc" alt=""><figcaption><p>Humbaba</p></figcaption></figure> <figure><img src="/files/tEvzpFPuRXs5Z0eLTxQd" alt=""><figcaption><p>Jiangshi</p></figcaption></figure> <figure><img src="/files/nXTUC3ZeaFWahR7Yth8X" alt=""><figcaption><p>Kappa</p></figcaption></figure> <figure><img src="/files/6dnuSESywPxkvHOg8Ojf" alt=""><figcaption><p>Seryi</p></figcaption></figure></div>

<div><figure><img src="/files/TOZORWdDBKhKMPTyGbZ0" alt=""><figcaption><p>Leviathan</p></figcaption></figure> <figure><img src="/files/NSgFhhIwKSZ4AeYeuzYq" alt=""><figcaption><p>Sagan</p></figcaption></figure> <figure><img src="/files/Ava0itRaxLsVcyUDJ8eg" alt=""><figcaption><p>Persephone</p></figcaption></figure> <figure><img src="/files/M2aJldyydHqtR3cVOngH" alt=""><figcaption><p>Astaroth</p></figcaption></figure></div>

<div align="left"><figure><img src="/files/u83useH2S8vpiDp7Jirv" alt="" width="188"><figcaption><p>Spear of Longinus</p></figcaption></figure></div>

## Fire Element

<div><figure><img src="/files/Gpji9rvL7TgchTcvuHM7" alt=""><figcaption><p>Tiyanak</p></figcaption></figure> <figure><img src="/files/s5l4fnEhHBWW1Z9Yxzno" alt=""><figcaption><p>Lauria</p></figcaption></figure> <figure><img src="/files/pQXZSvyhaKaQ2e6dz1jn" alt=""><figcaption><p>Wyvern</p></figcaption></figure> <figure><img src="/files/iqp7CSJxA5tiugZtmm1C" alt=""><figcaption><p>Cerberus</p></figcaption></figure></div>

<div><figure><img src="/files/9fXA2ZAV592TFwkvBY7V" alt=""><figcaption><p>Tartalo</p></figcaption></figure> <figure><img src="/files/UEd1CV5cbVswreo9sOcC" alt=""><figcaption><p>Vlad</p></figcaption></figure> <figure><img src="/files/vWKbzmfuOe9tprWtiIs6" alt=""><figcaption><p>Hannya</p></figcaption></figure> <figure><img src="/files/4lG7eKwHK8hm5etg2Yy1" alt=""><figcaption><p>Josi</p></figcaption></figure></div>

<div><figure><img src="/files/FSAQaEVVpZQYbVJWhicm" alt=""><figcaption><p>Nyarla</p></figcaption></figure> <figure><img src="/files/krGpLD5eJokJWwlYH7DO" alt=""><figcaption><p>Azazel</p></figcaption></figure> <figure><img src="/files/uvyCFhXawaeQ2RA5TyYf" alt=""><figcaption><p>Hecate</p></figcaption></figure> <figure><img src="/files/19GQNW7BhpSrnGb1JMZz" alt=""><figcaption><p>Balam</p></figcaption></figure></div>

<div align="left"><figure><img src="/files/QFOsVmKEzYbwTSx30J8d" alt="" width="188"><figcaption><p>Cain's Dagger</p></figcaption></figure></div>

## Air Element

<div><figure><img src="/files/QcOBc2yux7TWbUz1iOJl" alt=""><figcaption><p>Bal-Bal</p></figcaption></figure> <figure><img src="/files/BejaiA5LxYA6DGJvNgRL" alt=""><figcaption><p>Sayona</p></figcaption></figure> <figure><img src="/files/fgMMqK7TxG780ywUMJTy" alt=""><figcaption><p>Aguilar</p></figcaption></figure> <figure><img src="/files/I2IyYgmDzWMTeeBnH0Tw" alt=""><figcaption><p>Chimera</p></figcaption></figure></div>

<div><figure><img src="/files/eSF71D91UDZTLnGQx1yt" alt=""><figcaption><p>Gerion</p></figcaption></figure> <figure><img src="/files/fCUb9kzMpFlgAc73gQrF" alt=""><figcaption><p>Aswang</p></figcaption></figure> <figure><img src="/files/68fuGMQrTpfxuztnucxD" alt=""><figcaption><p>Tengu</p></figcaption></figure> <figure><img src="/files/aREvoytqCJglzpxkPAfR" alt=""><figcaption><p>Nisuca</p></figcaption></figure></div>

<div><figure><img src="/files/mJSQr8goYadBbUi3e62a" alt=""><figcaption><p>Katulu</p></figcaption></figure> <figure><img src="/files/fyXz0UimzDS5EU6k3CJe" alt=""><figcaption><p>Mephisto</p></figcaption></figure> <figure><img src="/files/YwrREzaQ6dLL8OcELrlO" alt=""><figcaption><p>Lilith</p></figcaption></figure> <figure><img src="/files/Z7Z9jtBG9Q38yZULqN26" alt=""><figcaption><p>Pazuzu</p></figcaption></figure></div>

<div align="left"><figure><img src="/files/ac3abB77rbSnubgp5T6i" alt="" width="188"><figcaption><p>Fallen Wings</p></figcaption></figure></div>


# Abilities

There are a total of 52 Demonic Abilities, offering a rich variety of magical effects capable of altering the course of battle. These abilities range from manipulating cards on the board to directly affecting the stats of heroes and Demons. Each Demon has three specific abilities that require mana points to activate, allowing players to develop multiple strategies based on diverse combinations. As players progress, they will be able to discover new synergies between Demonic Abilities and their spellbook, maximizing their potential in each confrontation.

1.- **Armageddon** (3 mana)

Exchange all cards on the board for random cards from the deck. Only if there are 4 or fewer cards on the board.

***

2.- **Partial clairvoyance** (2 mana)

It shows you two cards: one is a real card that the player has in his hand, and the other is a fake card.

***

3.- **Hand swapper** (4 mana)

Exchange a card you select from your hand for a random card from your opponent.

***

4.- **Revelation** (3 mana)

Reveals a random card from your opponent for 5 seconds. Can only be used if none of your opponent's cards have been previously revealed.

***

5.- **Cheat** (1 mana)

If this ability is activated and, for any reason, the opponent sees a card in your hand, the card they see will be a randomly selected one instead of the original.

***

6.- **Counter** (3 mana)

If this ability is activated and for any reason the opponent casts an ability, it will have no effect.

***

7.- **Time back** (3 mana)

Go back one phase in time. Gems in the pot will not be affected.

***

8.- **Back to the future** (3 mana)

Advance one phase in time. Gems in the pot will not be affected. Only if there are 3 or fewer cards on the board.

***

9.- **Petrify** (3 mana)

A Gargoyle-type demon (4) on the board petrifies another demon, preventing a hero from attacking it.

***

10.- **Spellbook Lock** (2 mana)

Your opponent's spellbook is sealed shut, and he cannot use it for the entire round.

***

11.- **Firecracker** (1 mana)

Randomly changes the element of an enemy demon.

***

12.- **Gold goblin** (2 mana)

If the ability is activated and you run out of gems, you receive 10% of the initial amount of gems for free, so you can continue playing.

***

13.- **Double blind** (1 mana)

Both players place their gem blinds back into the pot.

***

14.- **Compulsory bet** (3 mana)

Forces the opponent to match your attack on their next turn of fortune. This ability will only take effect if the amount of gems is less than 50% of the total amount of the opponent's gems.

***

15.- **Hidden card** (2 mana)

The next card to appear on the board will remain face down and hidden from your opponent's view.

***

16.- **Random single swap** (2 mana)

You select a card from your hand and exchange it for a random card from the board.

***

17.- **King of Kings** (2 mana)

If there is a King (K) on the board, you increase the attack of a demon you select by +6 points.

***

18.- **Growth** (3 mana)

All demons on the board increase in value by one. For example, a 3 will become a 4, and an Ace will become a 2.

***

19.- **Bloody queen** (2 mana)

Select one of the Queen (Q) cards on the board. It will attack a demon on the board, dealing 7-10 damage.

***

20.- **Succumb** (2 mana)

Select one of the Succubus cards (3) on the board. This will reduce the value of another demon on the board by one.

***

21.- **Magic freeze** (2 mana)

Freezes a selected demon in the opponent's hand, preventing them from using their abilities.

***

22.- **Power Gifting** (1 mana)

My hero temporarily transfers 3 points of attack, defense and initiative to a demon on the board.

***

23.- **Power theft** (2 mana)

My hero temporarily steals 3 points of attack, defense and initiative from a demon on the board.

***

24.- **Healing** (2 mana)

Adds +7 health to a demon of the board.

***

25.- **Slowdown** (1 mana)

Your opponent's hero's initiative roll will be halved for this round.

***

26.- **Giant stomp** (2 mana)

Select one of the Nephilim type cards (6). This will stomp an adjacent demon, reducing its health by 10 points.

***

27.- **Apocalypse** (4 mana)

Exchange the cards in both players' hands for new cards. Only if there are 3 or fewer cards on the board.

***

28.- **Dragon protection** (1 mana)

Select a Yokai card (8) on the board. This will protect another demon, giving it +6 defense points.

***

29.- **Fun with pets** (2 mana)

An Imp (2) damages the opponent's pet by 1 to 12 points.

***

30.- **Undefended** (2 mana)

Your opponent's hero loses 5 defense points for the entire round.

***

31.- **Decrease** (3 mana)

All demons on the board decrease their value by one unit.

***

32.- **Come alive** (2 mana)

The Shinigamis (9) on the board become Fallen Angels (J) and vice versa.

***

33.- **Damned relic hunter** (3 mana)

You exchange a demon from your hand for a Cursed Relic (Ace) from the board.

***

34.- **Power of the Necronomicon** (2 mana)

If there is a Necronomicon (Earth Ace) on the board, you reveal both of your opponent's cards. The chance of success is 33%.

***

35.- **Transmutation** (3 mana)

You change the element of a demon on the board to another of your choice.

***

36.- **Thirst for Blood** (1 mana)

A Vampire (7) you select on the board will absorb between 5 and 8 health points from another demon.

***

37.- **Primal Dread** (2 mana)

An Primordial (10) you select on the board paralyzes the opposing hero, preventing him from attacking for the entire round.

***

38.- **Fury of the Beast** (2 mana)

A Beast (5) you select on the board will attack adjacent demons.

***

39.- **Exhaustion** (1 mana)

The opposing hero's attacks will deal half damage for the entire round.

***

40.- **Ray of Shadows** (4 mana)

A card you select from the board will disappear, along with all cards of the same value.

***

41.- **Elemental Scream** (4 mana)

A card you select on the board will disappear along with all cards of the same element.

***

42.- **Lava Fingers** (2 mana)

Choose two cards from the board; their element will change to a different one at random.

***

43.- **Essential Exchange** (2 mana)

Fire cards on the board turn into water, water cards turn into fire, earth cards turn into air, and air cards turn into earth.

***

44.- **Scabrous Dance** (3 mana)

My highest value card decreases by two, while my lowest value card increases by one.

***

45.- **Hypnosis** (3 mana)

You hypnotize a demon on the board to attack your opponent's hero.

***

46.- **False Tribute** (1 mana)

The price of the gems you must pay as tribute to your deity will be halved for the entire round.

***

47.- **Unconditional Love** (2 mana)

Your hero's defense is increased by 7 points.

***

48.- **Power Field** (1 mana)

The defense of a demon on the board you select is increased by 5 points.

***

49.- **Rage** (1 mana)

Your hero's attack is increased by 6 points.

***

50.- **Erudition Shine** (1 mana)

The mana cost to cast your spells is reduced by one for the entire round.

***

51.- **Demonic Explosion** (3 mana)

Add 3 units to the value of one of the demons on the board.

***

52.- **Untouchable** (2 mana)

A Demon you select from your hand isn't affected by abilities or spells.

***

53.- **Final Strike** (1 mana)

Guarantees an Extra Turn at the end of the round, without the opponent knowing. It can only be activated if the player does not have the Obol.


# Statistics

Demons' stats determine their performance in combat and include key parameters such as attack, defense, initiative, and health. Demons with higher values ​​have better stats, making them harder to defeat in combat.

## Attack

Increases the damage the demon deals.

***

## Defense

Increases the demon's ability to resist attacks, thus reducing the damage received.

***

## Initiative

Increases the chance of the demon attacking first in combat.

***

## Health

Increases the total amount of damage the demon can take before being defeated.


# Spells

Spells are magical effects that the hero can cast from his [spellbook](/hellmaster/cards/spells/spellbook). They require mana units to do so, which means they have an associated cost. Each hero can only know and record in his book the generic spells and those specific to his class, since each class has unique spells that cannot be used by other classes. Thus, spells are classified into the following categories: generic, warrior, ranger, paladin, wizard and bard.

You can obtain new spells from level 0 to level 4 as you advance in level with your hero. In the near future, you will also be able to obtain more powerful spells of level 5 or higher by using your shards to open card packs or by purchasing them from other players on the [market.](/hellmaster/marketplace)

## Generic Spells

**Godwin Pact** (Cantrip)

Convert 50 of your gems into 1 mana point. Does not require mana.

***

**Paradise of Milton** (Cantrip)

Convert 2 of your morale points into 1 mana point. Does not require mana.

***

**Blood of Eliphas** (Cantrip)

Convert 2 of your mana points into 1 morale point. Does not require mana.

***

**Dark Pact** (Level 1)

Reveal one card from your hand to perform 2 attacks in the next combat. Requires 1 mana.

***

**Share Health** (Level 1)

Your hero shares 5 health points with the selected demon on the board. Requires 1 mana.

***

**Espectral Aura** (Level 1)

Pay 200 gems and your hero will no receive damage this round. Requires 1 mana.

***

**Sharpen Senses** (Level 2)

You know if the next card from the deck that will come out on the board will improve your hand. Requires 2 mana.

***

**Vertigo** (Level 2)

Reveal your cards and reduce the target card´s value on the board by 5. Requires 2 mana.

***

**Stairway to Heaven** (Level 2)

If there are 3 or more demons with consecutive values on the board, I can increase the value of one demon on the board that I select by 1. Requires 4 mana.

***

**Exchange of Health** (Level 3)

Swap the health of two demons on the board. Requires 4 mana.

***

**Silk of Spider** (Level 3)

One of the rival demon´s abilities is disabled this round. Requires 4 mana.

***

**Apostasy** (Level 3)

The rival heroe loses is faith and he will not be able to invoke his deity this round. Requires 1 mana.

***

**Thundercloud** (Level 4)

+3 attack points to water demons this round. Requires 2 mana.

***

**Burn** (Level 4)

Deals 6 damage to a demon on the board and prevents it from recovering health until the end of the round. Requires 3 mana.

***

**Devour** (Level 4)

Devour a board demon with 3 health points or less and add that life points to the hero. Requires 3 mana.

***

**Stretch** (Level 5)

Increase the value of a demon on the board by 7. Requires 5 mana.

***

**Nap** (Level 5)

You lose your action turn in the last phase of the Round, and in return, your hero gains +3 health points. Requires 2 mana.

***

**Disenchant** (Level 5)

Your opponent will not be able to use their amulet for the entire round. Requires 2 mana.

***

**Reflex** (Level 6)

Changes the value of a card on the board to its opposite. For example, a 2 becomes an Ace and vice versa. Cannot be used on demons with a value of 8. Requires 5 Mana.

***

**Nightmare** (Level 6)

The stats of the selected demon on the board (attack, defense, initiative, and health) will be randomly changed to values between 1 and 20. Requires 2 Mana.

***

**Trojan Horse** (Level 6)

Exchange your opponent's lowest value card for a random one from the board. Requires 5 Mana.

***

**Exorcism of Sagan** (Level 7)

Expels a demon from the board and returns it to the deck. Your hero will lose health equal to the demon's current health. Requires 1 Mana.

***

**The Day of the Beast** (Level 7)

Your pet resurrects with half of its initial health. Requires 4 Mana.

***

**Panacea** (Level 7)

Heals 15 health points for your hero. Requires 6 Mana.

## Warrior Spells

**Monster Killer** (Cantrip)

+7 attack points against Beasts (5) this round. Does not require Mana.

***

**Frenesi** (Level 1)

+2 attack points to your hero this round. Requires 1 Mana.

***

**Sand Eyes** (Level 1)

Reduce 4 points the rival hero initiative. Requires 1 Mana.

***

**Disarm** (Level 1)

Reduce the attack of a selected demon on the board by 3 points. Requires 2 Mana.

***

**Terror** (Level 2)

Reduces 2 defense points from the opponent’s pet. Requieres 1 Mana

***

**Red Ants** (Level 2)

Deal 1d10 damage to the earth demons on the board. Requires 2 Mana.

***

**War cry** (Level 2)

All demons on the board gain +8 initiative. Requires 2 mana.

***

**Enkidu Claws** (Level 3)

A demon you select on the board will attack twice in its next combat. Requires 2 mana.

***

**Metal Thorns** (Level 3)

+2 attack to selected demon on the board. Requires 2 mana.

***

**Bite** (Level 3)

-4 health points to demon on the board and reduce by 3 points his defense. Requires 2 mana.

***

**Demonic Harakiri** (Level 4)

A demon you select from the board loses between 5 and 10 health points. Requires 3 mana.

***

**Immolate** (Level 4)

Destroy a demon on the board and deal 15 damage points to your hero. Requires 1 mana.

***

**Charge** (Level 4)

-7 health points to a demon on the board and -1 health point to rival hero. Requires 3 mana.

***

**Sade's Release** (Level 5)

Increases your hero's attack by 2 points. Each turn, it will increase by 2 more points than the previous one until the end of the round. Requires 4 mana.

***

**Volcano** (Level 5)

Deals damage to all cards on the board equal to the number of fire cards on the table multiplied by 2. Requires 3 mana.

***

**Magic Mushrooms** (Level 5)

Increases the activation probability of the Berserker rune from 5% to 20%. Requires 1 mana.

***

**Shadow** (Level 6)

The demon in your hand that you select will become a shadow if anyone tries to see it. The opposing hero will receive 3 points of damage. Requires 2 mana.

***

**Rabies** (Level 6)

The opposing pet loses 3 health points but gains 1 attack point. Requires 2 mana.

***

**Bone Wall** (Level 6)

Creates a bone barrier that protects two demons attached to the board. These demons cannot be attacked by the opposing hero. Requires 4 mana.

***

**Intimidation** (Level 7)

Your opponent will not be able to attack with their gems in the next turn. They can only flee or tie. Requires 2 mana.

***

**Raven Wings** (Level 7)

Your hero flies over the demons on the board and strikes the opposing hero, decreasing their defense by 3 points. Requires 4 mana.

***

**Mark of Cain** (Level 7)

Marks your hero with the symbol of the first murderer, granting +5 attack points for the entire round but also causing them to lose 2 health points each time they attack. Requires 2 mana.

## Ranger Spells

**Vampire Hunter** (Cantrip)

+6 attack points against Vampires (7) on the board. Does not require mana.

***

**Climbing Plants** (Level 1)

You place vines over one of the demons on the board. When the opponent's pet tries to defend that demon, it will suffer 3 points of health damage and retreat unsuccessfully. Requires 1 mana.

***

**Full Moon** (Level 1)

Increases your pet's attack by +3. Requires 1 mana.

***

**Forest Wind** (level 1)

Increases your hero's initiative by +4. Requires 1 mana.

***

**Meditation** (Level 2)

Restores health to your hero equal to the number of air cards on the board. Requires 1 mana.

***

**Regeneration** (Level 2)

The demon on the board that you select will recover 2 health points each time it is attacked by a hero. Requires 1 mana.

***

**Rapid Arrow** (Level 2)

Your hero gains +5 attack points against air demons. Requires 2 mana.

***

**Boomerang** (Level 3)

The demon on the board that you select receives damage equal to the number of air demons on the board multiplied by 4. Requires 3 mana.

***

**Camouflage** (Level 3)

The opponent will not be able to see one of the demons in your hand. Requires 1 mana.

***

**Toad Oil** (Level 3)

Invalidates the opponent's hero's weapon, causing them to miss their next attack. The opposing hero will lose the morale point consumed during their attack action. Requires 2 mana.

***

**Swirl** (Level 4)

Deals 1d20 damage to water demons on the board. Requires 4 mana.

***

**Toxic Cloud** (Level 4)

Creates a toxic cloud over one of the demons on the board. This cloud poisons adjacent demons with -2 health points each time the target demon is attacked. Requires 3 mana.

***

**Mud** (Level 4)

Decreases the value of all earth demons on the board by 1. Requires 4 mana.

***

**Stampede** (Level 5)

Deals damage to all cards on the board equal to the number of earth cards on the board multiplied by 2. Requires 3 mana.

***

**Bear Hug** (Level 5)

Increases the attack of one of the demons on the board by +4. Requires 3 mana.

***

**Stone Animal** (Level 5)

The opponent's pet becomes paralyzed and cannot fight for the entire round. Requires 2 mana.

***

**Dust** (Level 6)

Reduces the defense of all earth demons on the board by 7 points. Requires 2 mana.

***

**Polymorph** (Level 6)

Changes the value of a demon on the board to the value of another random demon on the board. Requires 5 mana.

***

**Werewolf** (Level 6)

Increases my hero's attack by +4 points and defense by +1. My hero loses the ability to cast magical abilities and spells until the end of the round. Requires 3 mana.

***

**Trap** (Level 7)

Places a trap on one of the demons on the board. When the opposing hero tries to attack the demon, they will suffer 2 points of health damage and retreat unsuccessfully in their attack. Once the trap has taken effect, it will be invalidated. Requires 3 mana.

***

**Celestial Mirror** (Level 7)

Reflects the light of the celestial vault, allowing you to see the opponent's spellbook. Requires 2 mana.

***

**Lunar Calendar** (Level 7)

Randomly shifts one phase forward or one phase backward. Requires 4 mana.

## Paladin Spells

**Hammer of Justice** (Cantrip)

+3 attack points against Fallen Angels (J) on the board. Does not require mana

***

**Icy Shield** (Level 1)

+1 to your hero's defense for the entire round. Requires 1 mana.

***

**Protection Sphere** (Level 1)

The defense of a selected demon on the board increases by +2 points. Requires 1 mana.

***

**Blinding Light** (Level 1)

Blinds a demon on the board and reduces its initiative by 5 points. Requires 1 mana.

***

**Pray** (Level 2)

A demon on the board gains +3 health points. Requires 1 mana.

***

**Polytheism** (Level 2)

You change your deity to another of your choice. Requires 3 mana.

***

**Beast Armor** (Level 2)

An energy armor covers your pet's body, increasing its defense by +3 for the entire round. Requires 2 mana.

***

**Ray** (Level 3)

Deals 5 damage to a demon on the board and has a 50% chance to deal 5 damage to another random demon. Requires 2 mana.

***

**Blood Storm** (Level 3)

+3 health points to all demons on the board. Requires 3 mana.

***

**Meteor Shower** (Level 3)

Deals 1d20 damage to fire demons on the board but increases their attack by 4 points. Requires 3 mana.

***

**Purify** (Level 4)

Removes all modifiers that have altered the statistics of heroes and demons. Requires 5 mana.

***

**Sacrify** (Level 4)

You sacrifice your pet as a tribute to your deity so it can immediately cast its divine ability without having to pay gems. Requires 3 mana.

***

**Wall** (Level 4)

Place a wall in front of a demon on the board so that the opposing hero cannot attack it. Requires 4 mana.

***

**Shooting Star** (Level 5)

The next demon from the deck that appears on the board will be of the fire element. Requires 3 mana.

***

**Plague** (Level 5)

Earth demons on the board lose an additional 10 health points every time they are attacked by a hero. Requires 3 mana.

***

**Deluge** (Level 5)

Converts all earth demons on the board into water demons. Requires 6 mana.

***

**Innate Law** (Level 6)

The demon on the board you select gains all the health points lost by the other demons on the board, potentially exceeding its maximum health points. Requires 4 mana.

***

**Revenge** (Level 6)

Deals damage to the opposing hero equal to half of all the damage you have received during this round. Requires 6 mana.

***

**Torment** (Level 6)

Inflicts 1 to 3 damage to a demon on the board every time any player casts a demonic ability or spell. Requires 4 mana.

***

**Reverse Possession** (Level 7)

A selected demon on the board attacks the opposing pet that defends it. The pet will lose 5 health points. Requires 2 mana.

***

**Fire of the Damned** (Level 7)

A dark and destructive fire is unleashed from within your hero, causing 20 damage to all demons on the board, to your hero, and to your pet. The opposing hero and pet will not be affected. Requires 1 mana.

***

**Sword of Damocles** (Level 7)

Deals 6 damage to a demon on the board and causes bleeding. The demon will lose 3 health points each turn. Requires 3 mana.

## Wizard Spells

**Arcane Abyss** (Cantrip)

+4 attack points against Primeval Beings (10) on the board. Does not require mana.

***

**Bubble** (Level 1)

The defense of a water demon on the board is increased by +3 points. Requires 1 mana.

***

**Fireball** (Level 1)

Deals 3 damage to a demon on the board and 1 damage to adjacent demons. Requires 1 mana.

***

**Levitation** (Level 1)

Your hero cannot be attacked by earth demons until the end of the round. Requires 1 mana.

***

**Alchemy** (Level 2)

Transmutes the element of a random demon on the board. Requires 2 mana.

***

**Telekinesis** (Level 2)

Swaps the position of two demons on the board that I select. Requires 4 mana.

***

**Oblivion Fog** (Level 2)

A demon on the board becomes hidden behind a magical mist. My opponent will only know of this demon's existence if they managed to memorize it beforehand. If this demon leaves the board for any reason or dies in battle, the mist will disappear with it. Requires 2 mana.

***

**Frost** (Level 3)

A demon on the board gains +7 health points. Requires 3 mana.

***

**Earthquake** (Level 3)

Deals 1d20 damage to each earth card on the board. Requires 4 mana.

***

**Supernova** (Level 3)

Your pet explodes, and with its luminous energy, it disintegrates a selected demon on the board. Both your pet and the demon will disappear. Requires 3 mana.

***

**Zombie** (Level 4)

When the demon I select on the board dies, it will return to life with half of its statistics in all parameters. Requires 3 mana.

***

**Profanity** (Level 4)

All demons of a random element on the board disappear. Requires 5 mana.

***

**Echo** (Level 4)

You know whether the next card from the deck to appear on the board is of the same value as one of the demons in your hand. Requires 2 mana.

***

**Moon Whisper** (Level 5)

+3 to your pet's attack. Requires 2 mana.

***

**Drought** (Level 5)

Turns a water demon on the board into an earth demon. Requires 2 mana.

***

**Gravity** (Level 5)

Reduces the initiative of all demons on the board by 7 points. Requires 2 mana.

***

**Insomnia** (Level 6)

You gain 3 morale points, but your hero's health is reduced by 5 points. Requires 4 mana.

***

**Illusion** (Level 6)

Creates an illusion for the next demon that will appear on the board, making the opponent see a random fake demon. Requires 6 mana.

***

**Evil Eye** (Level 6)

The opposing hero will have a 50% chance to miss their attacks on the demons on the board. Requires 5 mana.

***

**Ashes** (Level 7)

All demons on the board will immediately become hidden from the opponent. This effect lasts from the moment it is cast until the end of the opponent’s next turn. Requires 5 mana.

***

**Last Breath** (Level 7)

If your hero dies during this round, they will be reborn with 1 to 7 random health points. Requires 3 mana.

***

**Shinigami's Eye** (Level 7)

You can see one of your opponent’s demons. In exchange, your hero loses 10 health points. Requires 4 mana.

## Bard Spells

**Strong Heart** (Cantrip)

+8 attack points against succubi (3) on the board. Does not require mana.

***

**Call to Arms** (Level 1)

+5 initiative points for all demons on the board. Requires 1 mana.

***

**Masquerade** (Level 1)

The opponent will not be able to see one of their demons for one turn. Requires 2 mana.

***

**Lullaby** (Level 1)

A demon on the board falls asleep and cannot fight for the entire round. Requires 2 mana.

***

**Mentalism** (Level 2)

The opponent cannot cast spells during their next turn. Requires 2 mana.

***

**Juggle** (Level 2)

Confuses the opposing hero in their next combat, making them attack a random demon instead. Requires 3 mana.

***

**Taming** (Level 2)

The opponent's pet will protect another demon on the board that you choose until the end of the round. Requires 3 mana.

***

**Epic story** (Level 3)

Gain 2 morale points and increase your hero's initiative by +3. Requires 3 mana.

***

**Unbreakable Will** (Level 3)

If your hero's health drops below 15 points, they gain a +3 attack bonus for the entire round. Requires 2 mana.

***

**Leadership** (Level 3)

The 3 demons on the board you select increase their attack by 2. Requires 3 mana.

***

**Seduction** (Level 4)

Steal 1 morale point from the opposing hero. Requires 3 mana.

***

**Wind Dance** (Level 4)

Deals 1d20 damage to each air demon on the board. Requires 4 mana.

***

**Revolt** (Level 4)

The smallest demon on the board increases its value by 1. Requires 4 mana.

***

**Piracy** (Level 5)

Swap one of your demons for your opponent's lowest-value demon. Requires 5 mana.

***

**Verona’s Apothecary** (Level 5)

The opponent’s mental faculties are affected, reducing their mana by 1 point. Requires 2 mana.

***

**Diplomacy** (Level 5)

Forces both heroes to sign a truce and maintain peace for that round. During this period, players cannot attack with their respective heroes. Requires 5 mana.

***

**Sweet Introduction to Chaos** (Level 6)

Deals 1d8 damage to all demons on the board and shuffles their positions. Requires 5 mana.

***

**Polymathy** (Level 6)

A random ability from your demons will be swapped for a new random ability. Requires 2 mana.

***

**Blood Bond** (Level 6)

Creates a magical link between two adjacent demons on the board. If one takes damage, the other takes damage as well. Requires 4 mana.

***

**Vital Trade** (Level 7)

Your hero gains 15 health points in exchange for 300 gems. Requires 1 mana.

***

**Psychedelia** (Level 7)

Your opponent will have a distorted vision of the demons on the board during their next turn. Requires 6 mana.

***

**Corruption** (Level 7)

The demon you select on the board disappears for a price of 300 gems. Requires 1 mana.


# Spellbook

When a hero reaches level 3, he or she is rewarded with a personal spellbook in which he can write down up to a maximum of 8 known spells. A hero can only learn generic spells and spells from his own class. This means that, for example, a paladin can only know generic spells and paladin spells.

You can delete and write spells into your book at any time from the Spellbook interface. Make sure you choose which ones you write carefully, as they cannot be exchanged for other spells while you are playing a game. Also remember that each spell, like demonic abilities, can only be cast at most once per round.

Once you get your spellbook, you start with 3 generic level 0 spells called Cantrips. These spells are the least powerful in the game, but they have the distinction of not requiring mana to cast. As your hero levels up, you'll get more and more powerful spells, which you can use to perform strong synergies. You will also be able to obtain new spells with your fragments in the future by opening card packs or purchasing them from other players on the market.


# Levels

Los hechizos se clasifican en hechizos de nivel 0 (Cantrip) hasta nivel 7, en función de su poder. Siendo los hechizos de mayor nivel los más poderosos.

Spells are ranked from level 0 (Cantrip) to level 7, based on their power, with higher level spells being the most powerful. Generally, casting higher level spells usually involves a higher mana cost, but this is not always the case. For example, there are very powerful spells that only consume 1 unit of mana.

You can obtain spells from level 0 to level 4 as your hero completes levels. You'll also be able to obtain more powerful NFT spells in the near future by opening card packs with your shards or purchasing them from other players on the market.


# Rarities

Spell cards can be classified into different rarity categories, ranging from common, uncommon, rare, epic, legendary, and mythic. The higher the rarity, the less common the card is in the game.

Higher rarity spell cards have a higher value on the market, making them more desirable to players. This is because their effects are more powerful and there are a more limited number of them in the game.

Cards of uncommon or higher rarity will be available for in-game purchase by trading in Shards in the near future. They can also be bought or sold as NFTs on the Dante Games marketplace, the Immutable external marketplace, or on secondary markets.


# Pets

You can choose a pet from the 24 available to accompany you in your games. Usually, there will be demons on the board that you want to keep intact, as this could break your card combination. In these situations, it can be useful to use your pet to defend one of the demons on the board from the opponent's attacks, thus protecting your strategy. In addition, you can sometimes use your pet to trick your opponent.

Once your hero completes level 2, you will be rewarded with your first pet, the Athenian Owl. As your hero levels up, you will gain new pets of common rarity. You will also be able to obtain pets with higher rarity and better stats in the near future by purchasing them from the market.

*"There are creatures who are willing to follow our heroes through their hellish journey, souls summoned from their past lives, half-divine beings that decide to lend them their paw or hoof, monsters that live between Nether and Hell, or simply magical beasts that can be summoned by anyone who knows the right rituals. Whatever their origin, those trusty companions are worthy of respect and affection, for their presence alone can be enough to fend off the most powerful beings of the underworld."*

## **Common**

<div><figure><img src="/files/O3RiyycgEANH1w3a9uft" alt=""><figcaption><p>Athenian Owl</p></figcaption></figure> <figure><img src="/files/aINSAnzYIDHTyFw0h7Em" alt=""><figcaption><p>Enchanted Pig</p></figcaption></figure> <figure><img src="/files/fyawZ1P59uEoR56mDfHx" alt=""><figcaption><p>Ithaca’s Stray</p></figcaption></figure> <figure><img src="/files/z83sE1p7gZsuis19YfQo" alt=""><figcaption><p>Macedonian Steed</p></figcaption></figure> <figure><img src="/files/PG7A3ICKYc6gdsVhUana" alt=""><figcaption><p>Nemean Cub</p></figcaption></figure></div>

## **Uncommon**

<div><figure><img src="/files/NdLT0DE4qwn1nnd69SYR" alt=""><figcaption><p>Cerastes</p></figcaption></figure> <figure><img src="/files/xNBnS83HQwnnE0QS7YNM" alt=""><figcaption><p>Golden Ram</p></figcaption></figure> <figure><img src="/files/2ety4f6zt8qYqdrxZYD7" alt=""><figcaption><p>Minoan Bull</p></figcaption></figure> <figure><img src="/files/wlKN7V3Nl2b7wzIQy057" alt=""><figcaption><p>Stymphalian Bird</p></figcaption></figure> <figure><img src="/files/C7wQChnHlZGa3MnI6XZh" alt=""><figcaption><p>Catoblepas</p></figcaption></figure></div>

## **Rare**

<div><figure><img src="/files/XogXe24nGYnrDClxQPHE" alt=""><figcaption><p>Moon-blessed Hound</p></figcaption></figure> <figure><img src="/files/bPlVJM7KhHpHw5SnPB5s" alt=""><figcaption><p>Tarand</p></figcaption></figure> <figure><img src="/files/7tnlMBCKWN5aFOhyBvpF" alt=""><figcaption><p>Unicorn</p></figcaption></figure> <figure><img src="/files/pSOohQWZTGIMIsYncDcJ" alt=""><figcaption><p>Beast of the Dark Forest</p></figcaption></figure></div>

## **Epic**

<div><figure><img src="/files/qwu65Bns3jrFYT94XHER" alt=""><figcaption><p>Arion</p></figcaption></figure> <figure><img src="/files/3QhRHI272KTFm9UxGLhz" alt=""><figcaption><p>Philomela</p></figcaption></figure> <figure><img src="/files/sKwhSaAbOT24tR5WDyrx" alt=""><figcaption><p>Sacred Griffin</p></figcaption></figure> <figure><img src="/files/UPICgJRV0kbaOfeTPKSz" alt=""><figcaption><p>Argos</p></figcaption></figure></div>

## **Legendary**

<div><figure><img src="/files/SeLw7TLK2jU4OlJkscFq" alt=""><figcaption><p>Pegasus</p></figcaption></figure> <figure><img src="/files/6xsgqNhuoMgrS5jVuo33" alt=""><figcaption><p>Phoenix</p></figcaption></figure> <figure><img src="/files/x2Rd4wOeS3ZQJHSm5oLu" alt=""><figcaption><p>Io</p></figcaption></figure></div>

## **Mythical**

<div><figure><img src="/files/GrTYnJFESxuhnIxet7S6" alt=""><figcaption><p>Aethon</p></figcaption></figure> <figure><img src="/files/AAviW6ysZRv6KXT1w4Ub" alt=""><figcaption><p>Colchian Dragon</p></figcaption></figure> <figure><img src="/files/9whKzBVAlq3ppN5ooG5F" alt=""><figcaption><p>Orthrus</p></figcaption></figure></div>

.


# Statistics

Pet stats determine a pet's performance in combat and include key parameters such as attack, defense, initiative, and health. As a pet progresses, its stats evolve, reflecting improvements in its ability to take on enemies. Additionally, these stats can be boosted by the pet's rarity and other modifiers.

## Attack

Increases the damage the pet deals.

***

## Defense

Increases the pet's ability to resist attacks, thus reducing the damage received.

***

## Initiative

Increases the chance of the pet attacking first in combat.

***

## Health

Increases the total amount of damage the pet can take before being defeated.


# Rarities

Pet cards can be classified into different rarity categories, ranging from common, uncommon, rare, epic, legendary, and mythic. The higher the rarity, the less common the card is in the game.

Higher rarity pet cards have a higher value on the market, making them more desirable to players. This is because they possess better stats that improve their performance in combat.

Cards of uncommon or higher rarity will be available for purchase or sale as NFTs in the near future on the Dante Games marketplace, Immutable's external marketplace, or secondary markets.

## Common

<table><thead><tr><th width="228">Name</th><th width="101">Attack</th><th width="98">Defense</th><th width="104">Initiative</th><th>HP</th></tr></thead><tbody><tr><td>Athenian Owl</td><td>3</td><td>5</td><td>4</td><td>12</td></tr><tr><td>Nemean Cub</td><td>4</td><td>5</td><td>3</td><td>12</td></tr><tr><td>Macedonian Steed</td><td>5</td><td>4</td><td>3</td><td>12</td></tr><tr><td>Ithaca’s Stray</td><td>5</td><td>3</td><td>4</td><td>12</td></tr><tr><td>Enchanted Pig</td><td>3</td><td>4</td><td>5</td><td>12</td></tr></tbody></table>

## Uncommon

<table><thead><tr><th width="228">Name</th><th width="101">Attack</th><th width="98">Defense</th><th width="104">Initiative</th><th>HP</th></tr></thead><tbody><tr><td>Cerastes</td><td>4</td><td>5</td><td>4</td><td>13</td></tr><tr><td>Golden Ram</td><td>3</td><td>4</td><td>6</td><td>13</td></tr><tr><td>Minoan Bull</td><td>5</td><td>4</td><td>4</td><td>13</td></tr><tr><td>Stymphalian Bird</td><td>4</td><td>5</td><td>4</td><td>13</td></tr><tr><td>Catoblepas</td><td>3</td><td>5</td><td>5</td><td>13</td></tr></tbody></table>

## Rare

<table><thead><tr><th width="227">Name</th><th width="101">Attack</th><th width="98">Defense</th><th width="105">Initiative</th><th>HP</th></tr></thead><tbody><tr><td>Moon-blessed Hound</td><td>3</td><td>5</td><td>6</td><td>14</td></tr><tr><td>Tarand</td><td>5</td><td>5</td><td>4</td><td>14</td></tr><tr><td>Unicorn</td><td>4</td><td>5</td><td>5</td><td>14</td></tr><tr><td>Beast of the Dark Forest</td><td>4</td><td>4</td><td>6</td><td>14</td></tr></tbody></table>

## Epic

<table><thead><tr><th width="227">Name</th><th width="101">Attack</th><th width="98">Defense</th><th width="106">Initiative</th><th>HP</th></tr></thead><tbody><tr><td>Arion</td><td>4</td><td>5</td><td>6</td><td>15</td></tr><tr><td>Philomela</td><td>4</td><td>6</td><td>5</td><td>15</td></tr><tr><td>Sacred Griffin</td><td>6</td><td>5</td><td>4</td><td>15</td></tr><tr><td>Argos</td><td>5</td><td>5</td><td>5</td><td>15</td></tr></tbody></table>

## Legendary

<table><thead><tr><th width="228">Name</th><th width="101">Attack</th><th width="98">Defense</th><th width="107">Initiative</th><th>HP</th></tr></thead><tbody><tr><td>Pegasus</td><td>4</td><td>6</td><td>6</td><td>16</td></tr><tr><td>Phoenix</td><td>5</td><td>5</td><td>6</td><td>16</td></tr><tr><td>Io</td><td>6</td><td>6</td><td>4</td><td>16</td></tr></tbody></table>

## Mythical

<table><thead><tr><th width="227">Name</th><th width="101">Attack</th><th width="98">Defense</th><th width="109">Initiative</th><th>HP</th></tr></thead><tbody><tr><td>Aethon</td><td>6</td><td>6</td><td>5</td><td>17</td></tr><tr><td>Colchian Dragon</td><td>5</td><td>7</td><td>5</td><td>17</td></tr><tr><td>Orthrus</td><td>7</td><td>6</td><td>4</td><td>17</td></tr></tbody></table>


# Equipment

There are a total of 280 offensive and defensive items that you can equip your hero with to boost their stats and improve their performance in combat. Equipment can also improve your hero's attributes by granting them specific bonuses, such as an increase in their Intelligence or Willpower, among others.

Once your hero reaches level 7, you will be rewarded with your first weapon. As your hero levels up, you will gain new equipment of common, uncommon, and rare rarity. You will also be able to obtain higher rarity equipment with better bonuses in the near future by exchanging it for Shards or purchasing it on the market.

## Warrior

#### Common rarity

<table><thead><tr><th width="115">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Fury</td><td>+1 Attack</td></tr><tr><td>Shield</td><td>Determination</td><td>+1 Defense</td></tr><tr><td>Armor</td><td>Fear</td><td>+1 Defense</td></tr><tr><td>Helmet</td><td>Strategy</td><td>+1 Defense</td></tr></tbody></table>

#### Uncommon rarity

<table><thead><tr><th width="115">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Shotel of Wrath</td><td>+1 Attack, +1 Speed</td></tr><tr><td></td><td>Jian of Wrath</td><td>+1 Attack, +1 Willpower</td></tr><tr><td></td><td>Katana of Wrath</td><td>+1 Attack, +1 Constitution</td></tr><tr><td>Shield</td><td>Isihlangu of Ruthlessness</td><td>+1 Defense, +1 Willpower</td></tr><tr><td></td><td>Scutum of Ruthlessness</td><td>+1 Defense, +1 Constitution</td></tr><tr><td></td><td>Buckler of Ruthlessness</td><td>+1 Defense, +1 Intelligence</td></tr><tr><td>Armor</td><td>Dō-maru of Terror</td><td>+1 Defense, +1 Willpower</td></tr><tr><td></td><td>Rajput Armor of Terror</td><td>+1 Defense, +1 Speed</td></tr><tr><td></td><td>Scale Armor of Terror</td><td>+1 Defense, +1 Constitution</td></tr><tr><td>Helmet</td><td>Kabuto of Immobility</td><td>+1 Defense, +1 Intelligence</td></tr><tr><td></td><td>Galea of Immobility</td><td>+1 Defense, +1 Willpower</td></tr><tr><td></td><td>Spagenhelm of Immobility</td><td>+1 Defense, +1 Constitution</td></tr></tbody></table>

#### Rare rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Longsword of Phlegethon</td><td>+2 Attack, +1 Willpower</td></tr><tr><td></td><td>Howling Saber</td><td>+2 Attack, +1 Speed</td></tr><tr><td></td><td>Sand-forged Katana</td><td>+2 Attack, +1 Constitution</td></tr><tr><td>Shield</td><td>Blood-muddied Shield</td><td>+2 Defense, +1 Speed</td></tr><tr><td></td><td>Tedate of Discord</td><td>+2 Defense, +1 Constitution</td></tr><tr><td></td><td>Gnawing Vambrace</td><td>+2 Defense, +1 Willpower</td></tr><tr><td>Armor</td><td>Blood-red Ō-yoroi</td><td>+2 Defense, +1 Willpower</td></tr><tr><td></td><td>Mourning Plate Armor</td><td>+2 Defense, +1 Constitution</td></tr><tr><td></td><td>Foul Chainmail</td><td>+2 Defense, +1 Intelligence</td></tr><tr><td>Helmet</td><td>Ravenous Bascinet</td><td>+2 Defense, +1 Constitution</td></tr><tr><td></td><td>Broken Bevor</td><td>+2 Defense, +1 Willpower</td></tr><tr><td></td><td>Tear-smeared Barbute</td><td>+2 Defense, +1 Speed</td></tr></tbody></table>

#### Epic rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Spear of Achilles</td><td>+2 Attack, +2 Willpower</td></tr><tr><td></td><td>Tizona</td><td>+2 Attack, +2 Constitution</td></tr><tr><td></td><td>Blade of Musashi</td><td>+2 Attack, +2 Speed</td></tr><tr><td>Shield</td><td>Shield of Achilles</td><td>+2 Defense, +2 Speed</td></tr><tr><td></td><td>Saladin´s Shield</td><td>+2 Defense, +2 Willpower</td></tr><tr><td></td><td>Hannibal´s Shield</td><td>+2 Defense, +2 Constitution</td></tr><tr><td>Armor</td><td>Kiviuq´s Armor</td><td>+2 Defense, +2 Willpower</td></tr><tr><td></td><td>Saladin´s Chainmail</td><td>+2 Defense, +2 Constitution</td></tr><tr><td></td><td>Kimono of Musashi</td><td>+2 Defense, +2 Speed</td></tr><tr><td>Helmet</td><td>Kiviuq´s Ingenious Hood</td><td>+2 Defense, +2 Intelligence</td></tr><tr><td></td><td>Helmet of El Cid</td><td>+2 Defense, +2 Constitution</td></tr><tr><td></td><td>Hannibal´s Helmet</td><td>+2 Defense, +2 Willpower</td></tr></tbody></table>

#### Legendary rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Excalibur</td><td>+3 Attack, +2 Willpower</td></tr><tr><td></td><td>Ikutachi</td><td>+3 Attack, +2 Speed</td></tr><tr><td></td><td>Gram</td><td>+3 Attack, +2 Constitution</td></tr><tr><td>Shield</td><td>Pridwen</td><td>+3 Defense, +2 Willpower</td></tr><tr><td></td><td>Ancile</td><td>+3 Defense, +2 Intelligence</td></tr><tr><td></td><td>Flame of Resheph</td><td>+3 Defense, +2 Constitution</td></tr><tr><td>Armor</td><td>Susanoo no Yoroi</td><td>+3 Defense, +2 Willpower</td></tr><tr><td></td><td>Heart of Ra</td><td>+3 Defense, +2 Constitution</td></tr><tr><td></td><td>Golden Coat of Chainmail</td><td>+3 Defense, +2 Speed</td></tr><tr><td>Helmet</td><td>Helm of Terror</td><td>+3 Defense, +2 Intelligence</td></tr><tr><td></td><td>Galea Martis</td><td>+3 Defense, +2 Willpower</td></tr><tr><td></td><td>Goswhit</td><td>+3 Defense, +2 Speed</td></tr></tbody></table>

#### Mythical rarity

<table><thead><tr><th width="115">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Kusanagi no Tsurugi</td><td>+3 Attack, +2 Willpower, +1 Speed</td></tr><tr><td>Shield</td><td>Yata no Kagami</td><td>+3 Defense, +2 Willpower, +1 Intelligence</td></tr><tr><td>Armor</td><td>Amaterasu no Yoroi</td><td>+3 Defense, +2 Constitution, +1 Willpower</td></tr><tr><td>Helmet</td><td>Yasakani no Magatama</td><td>+3 Defense, +2 Intelligence, +1 Willpower</td></tr></tbody></table>

## Ranger

#### Common rarity

<table><thead><tr><th width="115">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Grace</td><td>+1 Attack</td></tr><tr><td>Shield</td><td>Awareness</td><td>+1 Defense</td></tr><tr><td>Armor</td><td>Silence</td><td>+1 Defense</td></tr><tr><td>Helmet</td><td>Aim</td><td>+1 Defense</td></tr></tbody></table>

#### Uncommon rarity

<table><thead><tr><th width="112">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Cretan Bow of Wile</td><td>+1 Attack, +1 Speed</td></tr><tr><td></td><td>Chakram of Wile</td><td>+1 Attack, +1 Willpower</td></tr><tr><td></td><td>Sling of Wile</td><td>+1 Attack, +1 Intelligence</td></tr><tr><td>Shield</td><td>Curse of Control</td><td>+1 Defense, +1 Intelligence</td></tr><tr><td></td><td>Brand of Control</td><td>+1 Defense, +1 Willpower</td></tr><tr><td></td><td>Weight of Control</td><td>+1 Defense, +1 Constitution</td></tr><tr><td>Armor</td><td>Armor of Insolation</td><td>+1 Defense, +1 Intelligence</td></tr><tr><td></td><td>Tunic of Insolation</td><td>+1 Defense, +1 Speed</td></tr><tr><td></td><td>Lamellar Armor of Insolation</td><td>+1 Defense, +1 Willpower</td></tr><tr><td>Helmet</td><td>Mask of Utopia</td><td>+1 Defense, +1 Willpower</td></tr><tr><td></td><td>Bascinet of Utopia</td><td>+1 Defense, +1 Speed</td></tr><tr><td></td><td>Hood of Utopia</td><td>+1 Defense, +1 Intelligence</td></tr></tbody></table>

#### Rare rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Thorns of the Weeping Wood</td><td>+2 Attack, +1 Willpower</td></tr><tr><td></td><td>Longbow of the Ever-wind</td><td>+2 Attack, +1 Speed</td></tr><tr><td></td><td>Javelin from the Well</td><td>+2 Attack, +1 Intelligence</td></tr><tr><td>Shield</td><td>Rune of the Fire-flakes</td><td>+2 Defense, +1 Intelligence</td></tr><tr><td></td><td>Blessing of the Snakes</td><td>+2 Defense, +1 Speed</td></tr><tr><td></td><td>Curse of the Hornets</td><td>+2 Defense, +1 Willpower</td></tr><tr><td>Armor</td><td>Sunken Leather</td><td>+2 Defense, +1 Speed</td></tr><tr><td></td><td>Putrid Gambeson</td><td>+2 Defense, +1 Willpower</td></tr><tr><td></td><td>Cursed Wood Armor</td><td>+2 Defense, +1 Intelligence</td></tr><tr><td>Helmet</td><td>Ghutra of Blasphemy</td><td>+2 Defense, +1 Intelligence</td></tr><tr><td></td><td>Blood Paint of Necessity</td><td>+2 Defense, +1 Speed</td></tr><tr><td></td><td>Bone-worn Turban</td><td>+2 Defense, +1 Constitution</td></tr></tbody></table>

#### Epic rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Heracles´ Bow</td><td>+2 Attack, +2 Speed</td></tr><tr><td></td><td>Tokugawa Leyasu´s Harquebus</td><td>+2 Attack, +2 Willpower</td></tr><tr><td></td><td>Cuauhtémoc´s Spear</td><td>+2 Attack, +2 Intelligence</td></tr><tr><td>Shield</td><td>Tokugawa Leyasu´s Luck</td><td>+2 Defense, +2 Speed</td></tr><tr><td></td><td>Glove of Locusta</td><td>+2 Defense, +2 Intelligence</td></tr><tr><td></td><td>Ghengis Khan´s Shield</td><td>+2 Defense, +2 Willpower</td></tr><tr><td>Armor</td><td>Cuauhtémoc´s Armor</td><td>+2 Defense, +2 Intelligence</td></tr><tr><td></td><td>Cloak of Locusta</td><td>+2 Defense, +2 Speed</td></tr><tr><td></td><td>Ghengis Khan´s Armor</td><td>+2 Defense, +2 Willpower</td></tr><tr><td>Helmet</td><td>Nemean Lion´s Pelt</td><td>+2 Defense, +2 Constitution</td></tr><tr><td></td><td>Eyes of Tristan</td><td>+2 Defense, +2 Speed</td></tr><tr><td></td><td>Hiawatha´s War Bonnet</td><td>+2 Defense, +2 Willpower</td></tr></tbody></table>

#### Legendary rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Gungnir</td><td>+3 Attack, +2 Willpower</td></tr><tr><td></td><td>Eros´ Bow</td><td>+3 Attack, +2 Speed</td></tr><tr><td></td><td>Ikuyumiya</td><td>+3 Attack, +2 Intelligence</td></tr><tr><td>Shield</td><td>Aegis</td><td>+3 Defense, +2 Constitution</td></tr><tr><td></td><td>Draupnir</td><td>+3 Defense, +2 Speed</td></tr><tr><td></td><td>Śatacandra</td><td>+3 Defense, +2 Intelligence</td></tr><tr><td>Armor</td><td>Karna Kavacha</td><td>+3 Defense, +2 Intelligence</td></tr><tr><td></td><td>Susanoo no Kesa</td><td>+3 Defense, +2 Speed</td></tr><tr><td></td><td>The golden Fleece</td><td>+3 Defense, +2 Willpower</td></tr><tr><td>Helmet</td><td>Huginn and Munnin</td><td>+3 Defense, +2 Willpower</td></tr><tr><td></td><td>Cap of invisibility</td><td>+3 Defense, +2 Constitution</td></tr><tr><td></td><td>Karna Kundala</td><td>+3 Defense, +2 Speed</td></tr></tbody></table>

#### Mythical rarity

<table><thead><tr><th width="115">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>The Sun</td><td>+3 Attack, +2 Speed, +1 Intelligence</td></tr><tr><td>Shield</td><td>The Moon</td><td>+3 Defense, +2 Willpower, +1 Constitution</td></tr><tr><td>Armor</td><td>The Wind</td><td>+3 Defense, +2 Speed, +1 Intelligence</td></tr><tr><td>Helmet</td><td>The Leaves</td><td>+3 Defense, +2 Willpower, +1 Intelligence</td></tr></tbody></table>

## Paladin

#### Common rarity

<table><thead><tr><th width="115">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Justice</td><td>+1 Attack</td></tr><tr><td>Shield</td><td>Honor</td><td>+1 Defense</td></tr><tr><td>Armor</td><td>Faith</td><td>+1 Defense</td></tr><tr><td>Helmet</td><td>Fervor</td><td>+1 Defense</td></tr></tbody></table>

#### Uncommon rarity

<table><thead><tr><th width="112">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Macuahuitl of Punishment</td><td>+1 Attack, +1 Constitution</td></tr><tr><td></td><td>Spata of Punishment</td><td>+1 Attack, +1 Intelligence</td></tr><tr><td></td><td>Skeggöx of Punishment</td><td>+1 Attack, +1 Willpower</td></tr><tr><td>Shield</td><td>Shuang Hu Dun of Pride</td><td>+1 Defense, +1 Intelligence</td></tr><tr><td></td><td>Latern Shield of Pride</td><td>+1 Defense, +1 Willpower</td></tr><tr><td></td><td>Buklari of Pride</td><td>+1 Defense, +1 Constitution</td></tr><tr><td>Armor</td><td>Greaves of Indoctrination</td><td>+1 Defense, +1 Constitution</td></tr><tr><td></td><td>Dudumiggap of Indoctrination</td><td>+1 Defense, +1 Willpower</td></tr><tr><td></td><td>Lorica of Indoctrination</td><td>+1 Defense, +1 Speed</td></tr><tr><td>Helmet</td><td>Helmet of Zealotry</td><td>+1 Defense, +1 Willpower</td></tr><tr><td></td><td>Horned Helmet of Zealotry</td><td>+1 Defense, +1 Constitution</td></tr><tr><td></td><td>Face Mask of Zealotry</td><td>+1 Defense, +1 Intelligence</td></tr></tbody></table>

#### Rare rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Halberd of Dis</td><td>+2 Attack, +1 Intelligence</td></tr><tr><td></td><td>Scorched War Hammer</td><td>+2 Attack, +1 Willpower</td></tr><tr><td></td><td>Lance of the Black Lake</td><td>+2 Attack, +1 Constitution</td></tr><tr><td>Shield</td><td>Infidel´s Shield</td><td>+2 Defense, +1 Constitution</td></tr><tr><td></td><td>Rolling Round Shield</td><td>+2 Defense, +1 Willpower</td></tr><tr><td></td><td>Plank of the Gate</td><td>+2 Defense, +1 Intelligence</td></tr><tr><td>Armor</td><td>Leaden Robe</td><td>+2 Defense, +1 Willpower</td></tr><tr><td></td><td>Regrowing Plate Armor</td><td>+2 Defense, +1 Constitution</td></tr><tr><td></td><td>Armor of Bloodshed</td><td>+2 Defense, +1 Intelligence</td></tr><tr><td>Helmet</td><td>Weight of Wealth</td><td>+2 Defense, +1 Willpower</td></tr><tr><td></td><td>Ever-frozen Great Helm</td><td>+2 Defense, +1 Constitution</td></tr><tr><td></td><td>Helmet of the Simoniacs</td><td>+2 Defense, +1 Speed</td></tr></tbody></table>

#### Epic rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Spear of Brunhild</td><td>+2 Attack, +2 Constitution</td></tr><tr><td></td><td>Scepter-Axe of Pacal</td><td>+2 Attack, +2 Willpower</td></tr><tr><td></td><td>Bhima´s Gada</td><td>+2 Attack, +2 Intelligence</td></tr><tr><td>Shield</td><td>Shield of Brunhild</td><td>+2 Defense, +2 Constitution</td></tr><tr><td></td><td>Scáthach´s Gauntlet</td><td>+2 Defense, +2 Intelligence</td></tr><tr><td></td><td>Shield of Ajax</td><td>+2 Defense, +2 Willpower</td></tr><tr><td>Armor</td><td>Dragon Armor of the Geats</td><td>+2 Defense, +2 Constitution</td></tr><tr><td></td><td>Lancelot´s Plate Armor</td><td>+2 Defense, +2 Willpower</td></tr><tr><td></td><td>Armor of Akhenaten</td><td>+2 Defense, +2 Intelligence</td></tr><tr><td>Helmet</td><td>Scáthach´s Crown</td><td>+2 Defense, +2 Speed</td></tr><tr><td></td><td>Pacal´s Headdress</td><td>+2 Defense, +2 Intelligence</td></tr><tr><td></td><td>Great Helm of Sir Lancelot</td><td>+2 Defense, +2 Willpower</td></tr></tbody></table>

#### Legendary rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Forseti´s Axe</td><td>+3 Attack, +2 Willpower</td></tr><tr><td></td><td>Dyrnwyn</td><td>+3 Attack, +2 Intelligence</td></tr><tr><td></td><td>Lorg Mór</td><td>+3 Attack, +2 Constitution</td></tr><tr><td>Shield</td><td>The Whetstone of Tudwal Tudglyd</td><td>+3 Defense, +2 Speed</td></tr><tr><td></td><td>Ochain</td><td>+3 Defense, +2 Willpower</td></tr><tr><td></td><td>Shield of Evalach</td><td>+3 Defense, +2 Intelligence</td></tr><tr><td>Armor</td><td>Tyr´s Plate</td><td>+3 Defense, +2 Intelligence</td></tr><tr><td></td><td>The Coat of Padarn Beisrudd</td><td>+3 Defense, +2 Constitution</td></tr><tr><td></td><td>Lugh´s Shining Armor</td><td>+3 Defense, +2 Willpower</td></tr><tr><td>Helmet</td><td>Mimir´s Helmet</td><td>+3 Defense, +2 Willpower</td></tr><tr><td></td><td>Athena´s Wisdom</td><td>+3 Defense, +2 Intelligence</td></tr><tr><td></td><td>Crown of Immortality</td><td>+3 Defense, +2 Constitution</td></tr></tbody></table>

#### Mythical rarity

<table><thead><tr><th width="115">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Mjölnir</td><td>+3 Attack, +2 Constitution, +1 Willpower</td></tr><tr><td>Shield</td><td>Svallin</td><td>+3 Defense, +2 Constitution, +1 Intelligence</td></tr><tr><td>Armor</td><td>Járnherklaedi</td><td>+3 Defense, +2 Willpower, +1 Constitution</td></tr><tr><td>Helmet</td><td>Brisingamen</td><td>+3 Defense, +2 Intelligence, +1 Willpower</td></tr></tbody></table>

## Wizard

#### Common rarity

<table><thead><tr><th width="115">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Wisdom</td><td>+1 Attack</td></tr><tr><td>Shield</td><td>Knowledge</td><td>+1 Defense</td></tr><tr><td>Armor</td><td>Wonder</td><td>+1 Defense</td></tr><tr><td>Helmet</td><td>Focus</td><td>+1 Defense</td></tr></tbody></table>

#### Uncommon rarity

<table><thead><tr><th width="112">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Ruyi of Cunning</td><td>+1 Attack, +1 Willpower</td></tr><tr><td></td><td>Ankh of Cunning</td><td>+1 Attack, +1 Speed</td></tr><tr><td></td><td>Rod-and-ring of Cunning</td><td>+1 Attack, +1 Intelligence</td></tr><tr><td>Shield</td><td>Statuette of Madness</td><td>+1 Defense, +1 Intelligence</td></tr><tr><td></td><td>Mirror of Madness</td><td>+1 Defense, +1 Willpower</td></tr><tr><td></td><td>Scrying Stons of Madness</td><td>+1 Defense, +1 Speed</td></tr><tr><td>Armor</td><td>Kurta of Whim</td><td>+1 Defense, +1 Willpower</td></tr><tr><td></td><td>Tunic of Whim</td><td>+1 Defense, +1 Speed</td></tr><tr><td></td><td>Cloak of Whim</td><td>+1 Defense, +1 Intelligence</td></tr><tr><td>Helmet</td><td>Miter of Fixation</td><td>+1 Defense, +1 Constitution</td></tr><tr><td></td><td>Mask of Fixation</td><td>+1 Defense, +1 Willpower</td></tr><tr><td></td><td>Monocle of Fixation</td><td>+1 Defense, +1 Intelligence</td></tr></tbody></table>

#### Rare rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Staff of the Wise Pilgrim</td><td>+2 Attack, +1 Willpower</td></tr><tr><td></td><td>Charred Crosier</td><td>+2 Attack, +1 Intelligence</td></tr><tr><td></td><td>Sand-burned Dowsing Rod</td><td>+2 Attack, +1 Speed</td></tr><tr><td>Shield</td><td>Tears of the Sorcerers</td><td>+2 Defense, +1 Intelligence</td></tr><tr><td></td><td>Floating Rock of Avarice</td><td>+2 Defense, +1 Willpower</td></tr><tr><td></td><td>Flames of Dis</td><td>+2 Defense, +1 Speed</td></tr><tr><td>Armor</td><td>Freezing Robe</td><td>+2 Defense, +1 Willpower</td></tr><tr><td></td><td>Leprous Garb</td><td>+2 Defense, +1 Speed</td></tr><tr><td></td><td>Cloak of the Indifferent</td><td>+2 Defense, +1 Intelligence</td></tr><tr><td>Helmet</td><td>Sins of the Seers</td><td>+2 Defense, +1 Intelligence</td></tr><tr><td></td><td>Fragments of Sorrow</td><td>+2 Defense, +1 Willpower</td></tr><tr><td></td><td>Visor of the Icy Tears</td><td>+2 Defense, +1 Constitution</td></tr></tbody></table>

#### Epic rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Gilgamesh´s Scepter</td><td>+2 Attack, +2 Speed</td></tr><tr><td></td><td>Merlin´s Staff</td><td>+2 Attack, +2 Intelligence</td></tr><tr><td></td><td>Kintu´s Walking Stick</td><td>+2 Attack, +2 Willpower</td></tr><tr><td>Shield</td><td>Rasputin´s Grimoire</td><td>+2 Defense, +2 Speed</td></tr><tr><td></td><td>Socrate´s Cup</td><td>+2 Defense, +2 Intelligence</td></tr><tr><td></td><td>Merlin´s Ouroboros</td><td>+2 Defense, +2 Willpower</td></tr><tr><td>Armor</td><td>White Apparel of Zarathustra</td><td>+2 Defense, +2 Intelligence</td></tr><tr><td></td><td>Socrate´s Himation</td><td>+2 Defense, +2 Willpower</td></tr><tr><td></td><td>Kintu´s Attire</td><td>+2 Defense, +2 Speed</td></tr><tr><td>Helmet</td><td>Mask of Gilgamesh</td><td>+2 Defense, +2 Constitution</td></tr><tr><td></td><td>Rasputin´s Gaze</td><td>+2 Defense, +2 Speed</td></tr><tr><td></td><td>Turban of Zarathustra</td><td>+2 Defense, +2 Intelligence</td></tr></tbody></table>

#### Legendary rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Laevateinn</td><td>+3 Attack, +2 Speed</td></tr><tr><td></td><td>The Caduceus</td><td>+3 Attack, +2 Intelligence</td></tr><tr><td></td><td>Black Was-scepter of Anubis</td><td>+3 Attack, +2 Constitution</td></tr><tr><td>Shield</td><td>Water of Mímisbrunnr</td><td>+3 Defense, +2 Intelligence</td></tr><tr><td></td><td>The Golden Apple of Discord</td><td>+3 Defense, +2 Willpower</td></tr><tr><td></td><td>The Key of Solomon</td><td>+3 Defense, +2 Speed</td></tr><tr><td>Armor</td><td>Loki´s Shifting Cloak</td><td>+3 Defense, +2 Speed</td></tr><tr><td></td><td>White Robe of Thoth</td><td>+3 Defense, +2 Intelligence</td></tr><tr><td></td><td>Breastplate of Aaron</td><td>+3 Defense, +2 Willpower</td></tr><tr><td>Helmet</td><td>Isis´Golden Nemes</td><td>+3 Defense, +2 Willpower</td></tr><tr><td></td><td>The Brightest Atarah</td><td>+3 Defense, +2 Speed</td></tr><tr><td></td><td>Fragment of the Omphalos</td><td>+3 Defense, +2 Intelligence</td></tr></tbody></table>

#### Mythical rarity

<table><thead><tr><th width="115">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Enki´s Reed</td><td>+3 Attack, +2 Intelligence, +1 Speed</td></tr><tr><td>Shield</td><td>Orb of Uruk</td><td>+3 Defense, +2 Intelligence, +1 Constitution</td></tr><tr><td>Armor</td><td>Enlil´s Wind</td><td>+3 Defense, +2 Speed, +1 Intelligence</td></tr><tr><td>Helmet</td><td>Crown of Eridu</td><td>+3 Defense, +2 Willpower, +1 Intelligence</td></tr></tbody></table>

## Bard

#### Common rarity

<table><thead><tr><th width="115">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Desire</td><td>+1 Attack</td></tr><tr><td>Shield</td><td>Technique</td><td>+1 Defense</td></tr><tr><td>Armor</td><td>Melody</td><td>+1 Defense</td></tr><tr><td>Helmet</td><td>Empathy</td><td>+1 Defense</td></tr></tbody></table>

#### Uncommon rarity

<table><thead><tr><th width="112">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Fiddle of Lust</td><td>+1 Attack, +1 Intelligence</td></tr><tr><td></td><td>Sitar of Lust</td><td>+1 Attack, +1 Speed</td></tr><tr><td></td><td>Uhadi of Lust</td><td>+1 Attack, +1  Willpower</td></tr><tr><td>Shield</td><td>Hymn of Flaunting</td><td>+1 Defense, +1 Intelligence</td></tr><tr><td></td><td>Shomyo of Flaunting</td><td>+1 Defense, +1  Willpower</td></tr><tr><td></td><td>Chant of Flaunting</td><td>+1 Defense, +1 Constitution</td></tr><tr><td>Armor</td><td>Apron of Clamor</td><td>+1 Defense, +1  Willpower</td></tr><tr><td></td><td>Shirt of Clamor</td><td>+1 Defense, +1 Speed</td></tr><tr><td></td><td>Cape of Clamor</td><td>+1 Defense, +1 Intelligence</td></tr><tr><td>Helmet</td><td>Kitsune Mask of Frailty</td><td>+1 Defense, +1 Speed</td></tr><tr><td></td><td>Penachos of Frailty</td><td>+1 Defense, +1  Willpower</td></tr><tr><td></td><td>Braid of Frailty</td><td>+1 Defense, +1 Intelligence</td></tr></tbody></table>

#### Rare rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Wind-blown Ocarina</td><td>+2 Attack, +1 Speed</td></tr><tr><td></td><td>Wailing Lute</td><td>+2 Attack, +1 Willpower</td></tr><tr><td></td><td>Voracious bagpipe</td><td>+2 Attack, +1 Intelligence</td></tr><tr><td>Shield</td><td>Lullaby of Woe</td><td>+2 Defense, +1 Intelligence</td></tr><tr><td></td><td>Eternal Hissing</td><td>+2 Defense, +1 Speed</td></tr><tr><td></td><td>Wicked Counsels</td><td>+2 Defense, +1 Willpower</td></tr><tr><td>Armor</td><td>Snake Skin of the Thieves</td><td>+2 Defense, +1 Intelligence</td></tr><tr><td></td><td>Golden Cloak of Appearance</td><td>+2 Defense, +1 Willpower</td></tr><tr><td></td><td>Drowned Garb</td><td>+2 Defense, +1 Speed</td></tr><tr><td>Helmet</td><td>The Jester´s Mask</td><td>+2 Defense, +1 Willpower</td></tr><tr><td></td><td>Leaden Crown</td><td>+2 Defense, +1 Constitution</td></tr><tr><td></td><td>Red Scarf of the Lovers</td><td>+2 Defense, +1 Speed</td></tr></tbody></table>

#### Epic rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Blind Harry´s Fiddle</td><td>+2 Attack, +2 Intelligence</td></tr><tr><td></td><td>Qilaut of Uvavnuk</td><td>+2 Attack, +2 Willpower</td></tr><tr><td></td><td>Egil´s Lyre</td><td>+2 Attack, +2 Speed</td></tr><tr><td>Shield</td><td>The song of Uvavnuk</td><td>+2 Defense, +2 Intelligence</td></tr><tr><td></td><td>Shaka´s War Chant</td><td>+2 Defense, +2 Speed</td></tr><tr><td></td><td>Egil´s Rage</td><td>+2 Defense, +2 Willpower</td></tr><tr><td>Armor</td><td>Orpheus´ Nimble Arms</td><td>+2 Defense, +2 Speed</td></tr><tr><td></td><td>Coat of Taliesin</td><td>+2 Defense, +2 Constitution</td></tr><tr><td></td><td>Tunic of Ferdowsi</td><td>+2 Defense, +2 Intelligence</td></tr><tr><td>Helmet</td><td>Blind Harry´s Blindfold</td><td>+2 Defense, +2 Speed</td></tr><tr><td></td><td>Shaka´s Feather</td><td>+2 Defense, +2 Willpower</td></tr><tr><td></td><td>Crying Mask of Orpheus</td><td>+2 Defense, +2 Intelligence</td></tr></tbody></table>

#### Legendary rarity

<table><thead><tr><th width="116">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>The Golden Harp</td><td>+3 Attack, +2 Intelligence</td></tr><tr><td></td><td>Pan´s Flute</td><td>+3 Attack, +2 Speed</td></tr><tr><td></td><td>Damru of Shiva</td><td>+3 Attack, +2 Willpower</td></tr><tr><td>Shield</td><td>Freya´s Tears of Gold</td><td>+3 Defense, +2 Constitution</td></tr><tr><td></td><td>The First Mantra of the Buddha</td><td>+3 Defense, +2 Intelligence</td></tr><tr><td></td><td>A Song of Wind and Night</td><td>+3 Defense, +2 Willpower</td></tr><tr><td>Armor</td><td>Ravencloth</td><td>+3 Defense, +2 Speed</td></tr><tr><td></td><td>The Goldwrought Laurel</td><td>+3 Defense, +2 Willpower</td></tr><tr><td></td><td>Hel´s Shroud</td><td>+3 Defense, +2 Intelligence</td></tr><tr><td>Helmet</td><td>Benten´s Lotus</td><td>+3 Defense, +2 Willpower</td></tr><tr><td></td><td>The Mourning Wreath</td><td>+3 Defense, +2 Speed</td></tr><tr><td></td><td>Coire Ansic</td><td>+3 Defense, +2 Intelligence</td></tr></tbody></table>

#### Mythical rarity

<table><thead><tr><th width="115">Type</th><th width="176">Name</th><th>Bonus</th></tr></thead><tbody><tr><td>Weapon</td><td>Uaithne</td><td>+3 Attack, +2 Willpower, +1 Intelligence</td></tr><tr><td>Shield</td><td>The Dagda´s March</td><td>+3 Defense, +2 Willpower, +1 Speed</td></tr><tr><td>Armor</td><td>Lia Fáil</td><td>+3 Defense, +2 Willpower, +1 Constitution</td></tr><tr><td>Helmet</td><td>The Morrigan´s Screech</td><td>+3 Defense, +2 Intelligence, +1 Speed</td></tr></tbody></table>


# Rarities

Equipment cards can be classified into different rarity categories, ranging from common, uncommon, rare, epic, legendary, and mythic. The higher the rarity, the less common the card is in the game.

Higher rarity equipment cards have a higher value on the market, making them more desirable to players. This is because they possess better stats that improve their performance in combat.

Epic, Legendary, and Mythic rarity cards will be available for purchase in the near future by trading them in for Shards, or they can be bought or sold as NFTs on the Dante Games marketplace, the Immutable external marketplace, or on secondary markets.


# Deities

There are 13 deities available to accompany you in your games. Each of them has a magical ability that you can activate at special moments to support your hero. To use these abilities, you must pay a tribute in gems, which implies an associated cost. Also, remember that your deity's ability, like demonic abilities or spells, can only be cast once per round. Learn to use them and strategically combine them with other spells or magical abilities at key moments to defeat your opponent.

Deity cards have no rarity, nor can they be bought or sold on the market.

<div><figure><img src="/files/w8S0JmUTkeMtIiFpDBLl" alt=""><figcaption><p>Ares</p></figcaption></figure> <figure><img src="/files/xIbMeBTz9gc5UnFhEVXX" alt=""><figcaption><p>Artemis</p></figcaption></figure> <figure><img src="/files/j6ZeK2fHW2gx4G1Xu38T" alt=""><figcaption><p>Hephaestus</p></figcaption></figure></div>

<div><figure><img src="/files/e0ORFT2DXOFyMZF4SG7M" alt=""><figcaption><p>Apollo</p></figcaption></figure> <figure><img src="/files/096eNKK01wK2TBnYh2MV" alt=""><figcaption><p>Demeter</p></figcaption></figure> <figure><img src="/files/LSVrVqJTZs6IYDF34XDf" alt=""><figcaption><p>Zeus</p></figcaption></figure></div>

<div><figure><img src="/files/KWmpDUOtUnH6OXhDngNp" alt=""><figcaption><p>Athena</p></figcaption></figure> <figure><img src="/files/Maqz6ikZvLjKULCvRp15" alt=""><figcaption><p>Dionysus</p></figcaption></figure> <figure><img src="/files/eEtN9RfhxTkLTymsfw4O" alt=""><figcaption><p>Hermes</p></figcaption></figure></div>

<div><figure><img src="/files/v9YccW4XOcD37ebnzoqd" alt=""><figcaption><p>Poseidon</p></figcaption></figure> <figure><img src="/files/yvt2IAulqt3BMJTltlns" alt=""><figcaption><p>Aphrodite</p></figcaption></figure> <figure><img src="/files/S2rdnCr6xY3vjzRkiM8L" alt=""><figcaption><p>Hera</p></figcaption></figure></div>

<div align="left"><figure><img src="/files/mHqtaP3Of1twcj6Bzi23" alt="" width="375"><figcaption><p>Hades</p></figcaption></figure></div>


# Abilities

The deities' abilities are diverse and adapt to different strategies and playstyles. During the game, you can activate them by paying gems, with a maximum of one activation per round. Learn to use them and combine them intelligently with other spells or magical abilities at key moments to defeat your opponent.

## Zeus: Ultimate Lightning

If your opponent's hero has 3 health points or less, you can end his life using an ultimate lightning.

***

## Poseidon: Colossal Wave

Creates a giant wave that sweeps away all water demons on the board, replacing them with new ones.

***

## Athena: Arcane Knowledge

You can cast all of your spells at a reduced cost of -2 units to the mana required to activate them.

***

## Hades: Resurrection of the Beasts

Resurrect your pet.

***

## Artemis: Lupine Protection

Grants +3 defense to 3 demons on the board.

***

## Aphrodite: Kingdom of Beauty

Exchange a Queen of Hell (Q) on the board you select for a card from your hand.

***

## Apollo: Dream Poem

All demons on the board enter a sleep state until the next round, meaning they cannot attack.

***

## Hephaestus: Forge Tongue

A tongue of fire grants +10 initiative points and +7 attack to fire demons on the board.

***

## Hermes: Celestial Letter

It lets you know if your hand combination is better than your opponent's. You can only activate it if there are 3 or 4 cards on the board.

***

## Dionysus: Ecstasy

Restores 5 morale points.

***

## Ares: Rain of Swords

A shower of swords deals 1-10 damage to each demon on the board.

***

## Hera: Divine Blood

Heals your hero for 10 health points.

***

## Demeter: Elemental Knowledge

Reveal the element of the next card that will appear on the board.


# Charms

There are 54 Charms with magical abilities that you can assign to your hero in his inventory. However, you can only equip one charm at a time.

Common rarity charm can be obtained by progressing with your hero through the different levels of the game. Higher rarity charms, on the other hand, will be available for purchase in the market.

Specific abilities will be established for each of these amulets in the near future, and this new feature will be activated in Hellmaster.

*“Memories. Fragments. Old, forgotten things found down the dark slopes of Hell, yet always appearing at the right moment, always evoking the right feeling, always a sign of some sort for the descending Trespassers. Charms can be anything here, away from the mortal realm. Here, where vision and convictions shape reality, anything can have power, as long as you believe it does. Of course, not all charms are born equal. Some, beyond their subjective value, have inherent power, sometimes, of the most frightening kind. Find them. Use them. You need all the strength you can muster for the coming battles.”*

**Common rarity**

* Charred Stone
* Micro-Shield
* Feather
* Ithacan Toy
* Rotting Piece of Ship
* Pig Brush
* String
* Mirror Shard
* Stained Rock
* Eaten Apple
* Thread
* Skeletal Serpents

**Uncommon rarity**

* Farlight
* Throw-Disc
* All-Voicer
* Blasphemous Idol
* Hellish Draught
* Cat Diviner
* Sparker
* Soul-Trap
* Digger
* Sound Pot
* Inscrutable Bracelet

**Rare rarity**

* The Ring
* The Poisoned Apple
* The Broken Light
* The Red Cloth
* The Arm-Hook
* The Snowed Lamp
* The Unjust Carrot
* The Overpowered Wand
* The Glowing Nose
* The Magic Rose

&#x20;**Epic rarity**

* Eye of Argo
* Jörmungandr’s Flesh
* Blessed Mane
* Dripping Fang
* Garuda’s Feather
* Scale of Scylla
* Nightly Sun
* Arrow-pierced Snakeskin
* Ammit’s Toe

**Legendary rarity**

* Guinevere’s Favor
* Plume of a Bandit
* Bloodied Stake
* Grendel’s Fingers
* Glowing Lamp
* Guanyin Circlet
* Gilgamesh’s Tear

**Mythical rarity**

* Nagl
* Ambrosia
* Golden Plate
* Sky Jewel
* Godly Web


# Rarezas


# Runes

Each hero class has 9 unique magic runes that are not found in other classes. Runes have passive effects that enhance certain hero characteristics and other gameplay elements. The player can select 5 of these runes to equip in the 5 rune slots available to their hero. Each rune slot offers a limited number of options to choose from. As the hero progresses through the levels, they will unlock additional slots as a reward, starting with the first rune slot at level 13.

This new Rune feature will be activated soon in Hellmaster.

## Warrior

#### Rune Slot 1

1. **Berserker**: 5% chance of double attack when attacking a demon on the board.

#### Rune Slot 2

1. **Flaming Sword**: 5% chance to attack a demon. You will gain an additional 2 point attack bonus for the entire round.
2. **Combat Net**: 3% chance to attack a demon on the board. The opposing hero will be entangled and unable to fight demons on the board for the entire round.

#### Rune Slot 3

1. **Stormblessed**: 4% chance to attack a demon on the board. The demon will suffer -4 health points each turn.
2. **Resistance**: 5% chance to defend against an attack from a demon on the board. You gain an additional 2-point defense bonus for the entire round.
3. **Wall of Fire**: 7% chance that a demon's attack will miss when you are in combat with it.

#### Rune Slot 4

1. **Shatter**: 4% chance to attack a demon on the board. The demon takes 8 additional damage.
2. **War projectile**: 5% chance to attack a demon on the board. The opposing hero will lose 3 health points from the impact.
3. **Thunder Jump**: 5% chance to attack a demon on the board. The Demon and the opposing Hero will suffer +3 damage and +2 damage respectively.

#### Rune Slot 5

1. **Special**: You can select a rune from any of the five classes.

***

## Ranger

#### Rune Slot 1

1. **Prodigious Dodge**: 7% chance to dodge a demon attack.

#### Rune Slot 2

1. **Forest Berries**: 5% chance to attack a demon on the board. Your hero finds between 1 and 9 forest berries. Each berry grants him 1 health point.
2. **Wild Surge**: 6% chance to attack a demon on the board. The demon will lose all its initiative points and these will be added to your hero's initiative points for the entire round.

#### Rune Slot 3

1. **Talk to Animals**: 3% chance each time the opposing hero attacks a demon on the board. Your pet automatically moves to defend the demon before it is attacked by the opposing hero, without having to wait for your turn.
2. **Sneak Attack**: 5% chance to attack a demon on the board. Your hero jumps towards the opposing hero and surprise-hits him, causing him to lose 3 health points.
3. **Carnivorous Plant**: 3% chance to completely eliminate a demon when attacking it with your hero.

#### Rune Slot 4

1. **Locate Creature**: 3% chance to attack a demon on the board. Your hero will discover whether or not the opponent has a Demon with the same card number as the attacked demon in his hand.
2. **Eclipse**: 5% chance to attack a demon on the board The enemy hero will not be able to use their special hero ability for the entire round.
3. **Charm Animal**: 5% chance to attack a pet on the board. The opponent's pet takes 3 additional damage, is retired, and cannot be used for the entire round.

#### Rune Slot 5

1. **Special**: You can select a rune from any of the five classes.

***

## Paladin

#### Rune Slot 1

1. **Purifying Flame**: 5% chance to attack a demon on the board. Your hero will receive +5 health points.

#### Rune Slot 2

1. **Blessing**: The attack is repeated once more if the target demon suffers 0 points of damage.
2. **Prayer**: You pay only 85% of the tribute required to call upon your deity.

#### Rune Slot 3

1. **Sacred Armor**: 7% chance to become immune to a demon's attack.
2. **Protection Aura**: 3% chance to nullify any demonic ability cast by the opposing Hero.
3. **Radiant Greatsword**: 5% chance to perform an attack dealing double damage.

#### Rune Slot 4

1. **Pacification**: 3% chance to attack a demon on the board. The opposing hero abandons his weapon, shield, armor and helmet. He will not be able to use them for the entire round.
2. **Banishment**: 3% chance to completely remove a demon card when attacking it with your Hero.
3. **Celestial Steed**: 4% chance to activate when attacking. From then on, your spells will cost one less unit of mana to cast for the entire round.

#### Rune Slot 5

1. **Special**: You can select a rune from any of the five classes.

***

## Wizard

#### Rune Slot 1

1. **Power Spring**: 5% chance to regenerate mana spent casting a demonic ability.

#### Rune Slot 2

1. **Fire Whip**: 4% chance to attack a Demon on the board. The opposing Demon will burn and lose 3 HP, which will be added to your hero's HP.
2. **Frost Ray**: 5% chance to attack a demon on the board. The opposing demon will lose 5 health points and 7 initiative points.

#### Rune Slot 3

1. **Glow**: 5% chance to attack a demon. The demon will not be able to attack for the entire round.
2. **Electrifying Snake**: 5% chance to electrocute a demon when attacking it. Both the Demon and the opposing Hero will suffer +3 and +2 damage respectively.
3. **Teleport**: 5% chance to attack a demon on the board. Your hero teleports behind the demon and performs a second attack on it.

#### Rune Slot 4

1. **Octarine**: 5% chance to cast spells from your spellbook. Your hero card's rarity will be upgraded to the next higher rarity until the end of the match.
2. **Spectral Hand**: 1% chance to attack a demon on the board. A spectral hand will randomly reveal one of the opponent's two cards.
3. **Alarm**: 30% chance each time the opponent casts the demonic ability "Cheat". An alarm will alert you that this skill has been activated.

#### Rune Slot 5

1. **Special**: You can select a rune from any of the five classes.

***

## Bard

#### Rune Slot 1

1. **Victory Song**: 6% chance to regenerate morale spent on the hero's action.

#### Rune Slot 2

1. **Heroism**: 12% chance to perform a double attack when your hero has half or less health.
2. **Taunt**: 6% chance to attack a demon on the board. The demon will have a -4 penalty to its attack for the entire round.

#### Rune Slot 3

1. **Mind Break**: 5% chance when attacking a demon on the board. The opposing hero will lose his mental faculties and will not be able to cast spells from his book.
2. **Intuition**: 5% chance to attack a demon on the board. You will be able to know the element of both of your opponent's cards.
3. **Thief's Hand**: 5% chance to attack a demon on the board. You will steal 50 crystals from the opponent.

#### Rune Slot 4

1. **Multiple Image**: 7% chance to dodge a demon attack.
2. **Rhetoric**: 4% chance when attacking a demon. The attacked demon will be persuaded to enter combat against the opposing hero.
3. **Know Legends**: 4% chance to attack a demon on the board. You will be shown the next card from the deck that will be placed on the board.

#### Rune Slot 5

1. **Special**: You can select a rune from any of the five classes.


# Boards

In Hellmaster there are 9 game boards, each representing one of the 9 circles of hell. These boards do not grant any advantage to the players; their function is purely aesthetic. You can select the board you like best from your hero's inventory to play your games. As your hero levels up and unlocks new circles, you will gain access to new boards.

<figure><img src="/files/abN4cVXsh346QAeGArhC" alt=""><figcaption></figcaption></figure>


# Consumables


# Souls

Souls are the most valuable currency in Hellmaster and are essential for participating in **Battle Arena** matches. These souls can only be acquired using the **$Dante** token, so you will need to exchange them before signing up. In this game mode, you can increase your amount of souls by defeating your opponents.

If you want to learn more about how to buy your $Dante tokens or redeem them for Souls, click on the buttons below:

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# Shards

Shards are one of the in-game currencies and allow you to redeem them for Card Packs containing new spells and other **NFT cards**. Additionally, you can exchange shards for keys, which allow you to participate in special tournaments with guaranteed prizes in the **Hellmaster Arena** mode.

#### How to get Shards

1. Each victory you achieve in **Adventure** Mode or in public **Battle Arena** matches will grant you a number of shards. Additionally, you will receive a bonus of extra shards for your victories in the latter mode. The daily limit of Shards earned from victories is 25,000. <br>
2. You can also earn large amounts of shards by ranking in **seasonal competitions**. The higher the league you finish in at the end of the season, the higher the amount of shards you will receive as a reward.


# Shards 2

Una vez activemos los logros he de incluirlos en la sección SHARDS.

También hay que incluir el hecho de que los fragmentos pueden ser adquiridos en la tienda de Dante Games, una vez la tengamos activa. Una vez ocurra esto también deberé modificar o agregar cierta información en el apartado Souls y Keys.


# Keys

Keys are a vital resource in the **Hellmaster Arena** game mode, allowing you to participate in the exciting special tournaments that take place every weekend. To obtain a key, you must first accumulate shards, which you can earn by defeating your rivals or by qualifying in seasonal competitions. Once you have collected enough shards, you can redeem them for a key, allowing you to enter the Hellmaster Arena mode and face players from all over the world. Each tournament is a unique opportunity to show off your skills and compete for **great monetary prizes in USDT**. So make sure you collect the necessary shards and get ready for an exciting experience in Hellmaster Arena.\
\
In addition to the standard **golden keys**, there are special **purple keys** — even more **valuable and exclusive**. These keys can **only be obtained by staking tokens**, and they grant access to **VIP economic tournaments** with **higher rewards** and a **more competitive environment**. If you're looking for an even more **intense and lucrative experience**, **purple keys** are your **ticket to the next level**.


# Packs

Packs are a important resource in Hellmaster, allowing you to obtain powerful **spells** and other **NFT cards** that will help you improve your strategy and performance in the game. These packs contain a variety of exclusive rewards and are essential for those looking to expand their collections and increase their chances of success in battles.

**How to get Packs**

To get a pack, you'll need **shards**, one of the game's currencies. Shards can be earned by defeating your opponents in Adventure Mode, in public Battle Arena matches, or by ranking up in seasonal competitions. As you accumulate shards, you'll be able to redeem them for these packs and access their special rewards.

Every time you open a **Pack**, you have the chance to obtain new **NFT cards**, key elements to improve your strategy and gain an advantage in Hellmaster's most challenging competitions.


# Packs 2

When the store is ready, I will add to the document that the fragments can also be obtained in the official store, etc.


# Marketplace

Soon, Hellmaster players will be able to trade their NFT cards on the Dante Games marketplace and Immutable’s external marketplace. They will also have access to the official store, where they can obtain consumables such as souls, shards, keys, and bundles, as well as participate in the first sales of NFTs, including heroes and pets.

To stay up to date with the latest news, follow us on social media on Telegram [@DanteGames](https://t.me/dantegames) and on the X platform [@PlayDanteGames](https://x.com/PlayDanteGames).


# Circular economy

### ✨ Introduction

Dante Games is building a next-generation AI-powered gaming ecosystem with real Web2-quality gameplay, NFT asset interoperability, and a dynamic circular economy. Unlike many previous GameFi models that relied on inflationary emissions and speculative reward structures, Dante introduces a controlled, sustainable economy where every value loop is player-driven and ecosystem-synced. with real Web2-quality gameplay, NFT asset interoperability, and a dynamic circular economy. This document outlines our transparent, token-based model designed to:

* Sustain long-term value without token emission inflation
* Integrate diverse monetization streams (AI, NFTs, marketplace, game access)
* Enable a balanced and evolving economic loop where players and the ecosystem grow together

This economy powers all current and future Dante Games titles.

***

### 💰 1. $DANTE Token Utility Overview

$DANTE is the utility and governance token of Dante Games. It serves as:

* The exclusive currency to purchase **Souls**, required to access game modes and progression tiers
* A staking mechanism to unlock **Special Tournament Keys** and yield-based engagement events
* &#x20;The in-game payment method for multiple services:
  * NFT Packs (Heroes, spells, cosmetics)
  * Marketplace item purchases
  * AI Agent personalization and licensing
  * In-game consumables and passes (energy, skins, etc.)
  * Creator tools & AI access fees

**Key Principle:** $DANTE is never inflated post-TGE. While no new supply is minted, dynamic in-game sinks, marketplace fees, and flexible treasury allocations allow for sustainable management of circulating supply and long-term economic health.. Its value is preserved through recirculation and treasury controls.

***

### 🔄 2. Circular Flow Architecture

We define the Dante economy through three main components:

#### A. Revenue Streams (Inflows)

1. **AI Agent Monetization**
   * Custom agent skins, AI evolution packs, ability slots
   * AI-as-a-service: Renting or deploying agents across games
2. **Souls Sales**
   * Progression gate; mandatory for Adventure, Events, High-tier Arena
   * Sold exclusively for $DANTE
3. **NFT Packs & Consumables**
   * New drops every season with rarity structure
   * Buyable with $DANTE or earned via Keys
4. **Marketplace Transactions**
   * Fee in $DANTE or USDC on all trades
   * Hero trading, cosmetics, spell skins, agents
5. **Tournament Entry Fees**
   * Some open (free with Keys), others gated via $DANTE staking or fee
6. **Web2 Player Expansion**
   * Premium pass purchases with fiat (converted into $DANTE in backend)
   * Cosmetic bundles, clan access, skin sets

#### B. Ecosystem Pool (Recycling Core)

The **Ecosystem Pool** is a dedicated allocation within the tokenomics (initially comprising 20% of total supply) that serves as the heart of the recycling loop. This pool is non-inflationary and governed by DAO or team-managed policies to ensure strategic release of rewards and reinvestment into growth cycles. within the tokenomics that serves as the heart of the recycling loop.

* **Revenues from all inflows** (AI, Souls, Packs, Marketplace, Tournament fees) are partially redirected into this pool
* Instead of burning tokens, they are stored, managed, and redeployed into the ecosystem through:
  * Staking reward emissions
  * Tournament and seasonal competition rewards
  * Player quests, campaign events, and onboarding rewards
  * Liquidity injections when needed

#### C. Value Distribution (Outflows)

Flujos de salida del Ecosystem Pool:

* **Rewards for Players:**
  * Seasonal Campaign Rewards (NFTs, $DANTE, Assets)
  * Tournament Prize Pools (with dynamic scaling)
  * Staking Rewards (short and long-term)
* **Incentive Programs:**
  * Referral and ambassador rewards
  * Influencer engagement campaigns
  * Guild incentives and strategic partnerships
* **Ecosystem Growth:**
  * Partner Grants (co-marketing, integrations)
  * Airdrop campaigns linked to TGE or milestones
  * New feature or platform onboarding incentives

Note: While many tournament loops aim to be **zero-sum or near-neutral**, the overall economy is **not strictly zero-sum**. As the ecosystem grows and adoption increases, the size and frequency of rewards distributed through the Ecosystem Pool are expected to scale proportionally. These emissions are tied to key metrics such as daily active users (DAU), retention, on-chain activity, and active Souls usage—ensuring a predictable, performance-based value cycle that reinforces engagement and long-term value creation. Controlled outflows from the Ecosystem Pool ensure sustainability while supporting this growth.

***

### 🧩 3. In-Game Assets & Utility Breakdown

#### 🔹 Shards

* Earned via **Adventure** and **Battle Arena**
* Used to:
  * Buy **Keys**
  * Purchase **NFT Packs**
  * Craft non-tradable consumables
* Non-tokenized: purely gameplay economy

#### 🔹 Keys

* Grants access to tournaments with guaranteed cash prizes
* Obtainable via:
  * Shards (basic Keys)
  * $DANTE staking + Souls fee (Special Keys)
* Special Keys grant access to more private tournaments exclusively available to stakers.

#### 🔹 Souls

* Purchasable exclusively with $DANTE
* Required to unlock:
  * Battle Arena Mode
  * Open tournaments in Hellmaster Arena mode
* Drives a major % of token recirculation

#### 🔹 NFT Packs

* Bought with Shards or $DANTE
* Contain:
  * Spells (tradeable)
  * Items (tradeable)
  * Runes (tradeable)
* Capped supply per drop

#### 🔹 NFT Heroes and Pets

* Limited editions of more powerful heroes and pets purchased with $DANTE tokens

#### 🔹 AI Agents & Upgrades

* Licenses linked to your wallet
* Upgradable using in-game resources or $DANTE
* Marketable AI NFTs (creator-to-player)

***

### 🧠 4. Web2/Web3 Player Cohesion

* Web2 players can enjoy full gameplay, progression, matchmaking
* Web3 layers are optional: NFTs, AI customizations, token yield
* No mandatory wallet connect for base gameplay
* Anti pay-to-win design: PvP and PvE scale with MMR, not purchases

***

### ⚙️ 5. Sustainability & Risk Controls (Immutable Feedback Applied)

* **Shard Earning Control:** Now only via Arena, avoiding Adventure-based extraction
* **Packs & Content Treadmill:** Seasonal drops + AI-generated cosmetic supply
* **Clear Treasury Logic:** Defined inflow → recycling into ecosystem → tracked outflows
* **Tournament Loops Near Zero-Sum:** Rewards funded via entry fees and ecosystem pool
* **Staking Balance:** Special Keys tied to Souls fee to maintain economic input
* **Dynamic Treasury:** Adjusts supply flow based on $DANTE velocity and demand
* **Monetization Continuity:** AI agent features, cosmetics, NFT tools, sponsored events

***

### ✅ Final Notes

Dante Games blends sustainable tokenomics with competitive gameplay. Every system connects:

* $DANTE flows from players → ecosystem pool → players again
* No uncontrolled inflation, no speculation traps — only strategy and engagement. The economy is built to evolve: new partner integrations, game releases, or AI features can plug directly into this model without destabilizing the existing loop. — only strategy and engagement


# Dante token

The **$DANTE** token will launch on the **MEXC exchange** under the **USDT–DANTE** trading pair.\
This means the token will be purchasable using **USDT**, a widely used stablecoin in the crypto ecosystem.

👉 [Buy $DANTE on MEXC](https://www.mexc.com/en/exchange/DANTE_USDT)

**Official $DANTE Token Contract**\
🔹 **Token:** $DANTE\
🔹 **Network:** Immutable zkEVM\
🔹 **Contract Address:** `0x0320928c14D84ebC5f32A75C9175B25113A1E974`\
👉 [View on Immutable Explorer](https://explorer.immutable.com/token/0x0320928c14D84ebC5f32A75C9175B25113A1E974)

The $DANTE token is **multichain** and is designed to launch on additional blockchains in the near future, expanding its reach across the Web3 ecosystem.

## How to buy the $dante token

If you want detailed information on how to buy the $DANTE token, you can click the button below that says “Buy $Dante.”


# Buy DANTE

You can buy the $DANTE token directly from this link:\
👉 [Buy $DANTE on MEXC](https://www.mexc.com/en/exchange/DANTE_USDT)

If you need help, you can follow the steps below:

## 1. Create an Account on MEXC <a href="#b1c1" id="b1c1"></a>

To buy $DANTE, you’ll need an account on MEXC. The registration process is free and quick — just click the link below and sign up.

🔗 [**Create your MEXC account here**](https://promote.mexc.com/r/NJWVroqT)

## 2. Add funds to your MEXC account <a href="#id-3564" id="id-3564"></a>

To buy $DANTE, you first need to add **USDT** to your MEXC account. There are several ways to do this:

* Buy USDT directly using a credit/debit card or bank transfer
* Buy USDT from other users using P2P (peer-to-peer) trading
* Deposit USDT from another wallet or exchange

Choose the method that best suits your needs below.

## 2.1. Buy USDT via Card or Bank Transfer <a href="#d0de" id="d0de"></a>

Once logged in to MEXC, go to the top menu and click **Buy Crypto** or the **Deposit → Fast Trade** button.\
There you can buy USDT using a credit/debit card or a bank transfer (depending on your country).\
Make sure to select **USDT** as the cryptocurrency, since it will be required to purchase $DANTE.

**🎥 Video Tutorial:**

* [How to buy crypto with fiat using a debit/credit card (Website)](https://www.youtube.com/watch?v=fcKd4yiL5ng)

## 2.2. Buy USDT via P2P <a href="#id-6f9d" id="id-6f9d"></a>

Another option is to buy USDT directly from other users using MEXC’s P2P system.\
Go to **Buy Crypto → P2P**, choose a reliable seller, select the amount, and follow the payment instructions.\
Once completed, the USDT will be credited to your MEXC account.

**🎥 Video Tutorial:**

* [How to buy crypto with fiat currencies via P2P trading](https://www.youtube.com/watch?v=GrnU4fuaSNM)

## 2.3. **How to Deposit USDT to MEXC from Another Wallet** <a href="#id-0287" id="id-0287"></a>

If you already have USDT in another wallet (like Metamask) or on another exchange, you can transfer it to your MEXC account.\
Go to **Wallet → Deposit → On-Chain Deposit**, select **USDT**, choose the correct network (TRC20, ERC20, etc.), and copy the deposit address.\
Then, send the USDT from your external wallet using that address **on the same network**.

**🎥 Video Tutorials:**

* [How to deposit on MEXC (Website)](https://www.youtube.com/watch?v=Phgn_RuEwz8)
* [How to deposit on MEXC (App)](https://www.youtube.com/watch?v=kOs6smXsH0c)

## 3. Buy $DANTE on the USDT–DANTE Pair on MEXC <a href="#id-98f8" id="id-98f8"></a>

If you’re using MEXC from the web, you can go directly to this link:\
👉 [Buy $DANTE on MEXC](https://www.mexc.com/en/exchange/DANTE_USDT)

If you’re using the mobile app, follow these steps:

1. Go to **Trade → Spot** from the main menu.
2. At the top, search for the **USDT–DANTE** trading pair, or click the currently active pair (e.g., BTC/USDT) to change it to **USDT–DANTE**.
3. You can also search for the token by pasting its contract address into the search bar:\
   `0x0320928c14D84ebC5f32A75C9175B25113A1E974`
4. In the buy section, enter the amount of USDT you want to use to buy $DANTE.
5. Click **Buy DANTE** and confirm your order.

Once the purchase is complete, your $DANTE tokens will appear in your MEXC wallet.

**🎥 Video Tutorial:**

* [MEXC Spot — Buy Token](https://www.youtube.com/watch?v=yl6ElUotdNc)

## **4. How to send $DANTE to your Metamask or Immutable Passport wallet** <a href="#b842" id="b842"></a>

If you wish, you can send your **$DANTE tokens from MEXC** to your **Metamask or Immutable Passport wallet**. This way you will be able to connect your wallet to the game or the website/app.

It is important to remeber that if you decide to send them, you must do so through the **Immutable zkEVM blockchain network**.\
Below, we explain step-by-step how to do it:

## 4.1. Setting up your wallet for the Immutable zkEVM network <a href="#id-4965" id="id-4965"></a>

To create and configure your wallet in **Metamask** or **Immutable Passport**, you can follow this official guide:\
**You only need one of the two options:** choose either **Metamask** or **Immutable Passport**.

🔗 <https://support.immutable.com/hc/en-us/articles/9399874366735-Setup-your-Immutable-zkEVM-wallet>

## 4.2. Sending $DANTE from MEXC to your MetaMask or Immutable Passport wallet <a href="#id-98fa" id="id-98fa"></a>

1. Make sure your **Metamask or Immutable Passport wallet** is correctly configured with the **Immutable zkEVM network.**
2. Copy the destination **wallet address.**
3. Go to **Wallet → Overview** on MEXC.
4. Click on **Withdraw.**
5. Select **$DANTE** as the token to withdraw.
6. Paste the destination **wallet address.**
7. Select **Immutable zkEVM** as the withdrawal network.
8. Confirm the withdrawal and wait a few minutes for the tokens to arrive in your wallet.

**🎥 Video Tutorial:**

* [How to make a withdrawal on MEXC](https://www.youtube.com/watch?v=Dy2cc_uBY0s)

## **5.** Download the MEXC app on your mobile <a href="#id-2f80" id="id-2f80"></a>

If you prefer, you can download the MEXC app on your mobile for greater convenience and quick access.\
📱 [Download the MEXC app on your mobile](https://www.mexc.com/download)


# Tokenomics

<figure><img src="/files/JI90z9i8C5xVxSCRraTf" alt=""><figcaption></figcaption></figure>


# Staking

If you want your tokens to work for you, stake **$DANTE** directly in the [web/app](https://app.dantegames.com/).

1. Go to the **Staking** section and connect your wallet.
2. Choose one of three slots:

* **Legend / APR 10% — 90 days**
* **Elements / APR 20% — 180 days**
* **Hero / APR 30% — 360 days**

Each slot has a different APR. The longer you keep your **$DANTE** staked in that slot, the more **$DANTE** you’ll earn as rewards.

After selecting your slot, choose how many tokens you wish to stake.

When staking, **you’ll also receive**:

🔷 Additional shards to exchange for NFT packs or golden keys\
🗝️ VIP special keys (purple) for exclusive Hellmaster Arena tournaments\
🏆 Entry to premium tournaments 2, 3, and 4 celebrating the TGE\
🎮 In‑game perks


# Vesting

## 🪂 Claim Tokens & Vesting for the Airdrop <a href="#id-9387" id="id-9387"></a>

If you participated in an airdrop or purchased tokens during an investment round, you can claim your **$DANTE** in the **Vesting** section of the web/app.

## Steps to Claim: <a href="#d9f9" id="d9f9"></a>

1. Connect your wallet at [app.dantegames.com](https://app.dantegames.com/)
2. Go to the **“Vesting”** tab
3. Click the **“Distribution”** selector
4. View the tokens available for claim
5. Click **“Claim”**

## Vesting Plan for the Airdrop: <a href="#c44a" id="c44a"></a>

🟢 **10% unlocks two weeks after the TGE**\
🕒 The remaining 90% follows a one‑month cliff and then linear vesting over four months

The airdrop snapshot date is **August 7**.


# Provide liquidity


# Swap $Dante - Souls


# Connect Wallet

## 💼 Connect Your Wallet to Dante Games and Unlock All Feature <a href="#id-0d8a" id="id-0d8a"></a>

Connecting your wallet to **Dante Games** gives you access to a host of benefits throughout the ecosystem, including the Hellmaster game, staking, vesting for the airdrop claim, participation in exclusive tournaments, and much more.

## 1️⃣ Which Wallets Can I Use? <a href="#id-8271" id="id-8271"></a>

You can connect your wallet in Dante Games and Hellmaster using these main options:

🦊 [**Metamask**](https://metamask.io/) (and other wallets compatible with WalletConnect)\
🔑 [**Immutable Passport**](https://www.immutable.com/passport)

## 2️⃣ How to Connect Your Wallet <a href="#b7ce" id="b7ce"></a>

There are two ways to connect and link your wallet to your Dante Games account:

1. Connecting your wallet directly from the Hellmaster game.
2. Connecting it from the website [app.dantegames.com](https://app.dantegames.com/)

## 🎮 From Within the Hellmaster Game <a href="#id-1a82" id="id-1a82"></a>

1. In the main game screen, in the top-left corner, click the **“Connect Wallet”** button.
2. This will open the Dante Games web/app in your browser.
3. In the web/app, **log in** with the same account you use in the Hellmaster game.
4. Click the **red button** in the top-right corner where your username appears.
5. From the dropdown, select **“View My Profile.”**
6. Within your profile, complete these two actions in order:

* **Connect your wallet**
* **Link your wallet**

It’s crucial to perform both steps so that everything — your progress, tokens, and settings — stays synchronized between the game and the web/app.

⚠️ Once your wallet is connected and linked, **restart Hellmaster** (close and reopen) to see the connection reflected in-game.

## 🌐 From Dante Games’ Official Web/App <a href="#id-2794" id="id-2794"></a>

1. Go to [app.dantegames.com](https://app.dantegames.com/) and log in with the same account you use in Hellmaster.
2. Click the **red button** in the top-right corner where your username appears.
3. Select **“View My Profile.”**
4. In your profile, complete both actions:

* **Connect your wallet**
* **Link your wallet**

Performing both steps ensures your account and game data remain fully synchronized.


# Logros

Tengo que activar esta página una vez incorporemos el sistema de logros.


# Dante Games

Hellmaster Game Design Document, Dante Games. Last Updated November 2024

<figure><img src="/files/yElckCjST9tezr2M39dC" alt=""><figcaption></figcaption></figure>

## Bienvenido a Dante Games

Dante Games es un ecosistema innovador de juegos blockchain diseñado para fusionar la innovación de Web3 con experiencias de juego de alta calidad, construyendo en la intersección de IP de medios, blockchain, IA y deportes electrónicos. Nuestra misión se centra en crear IPs impulsadas por los jugadores, donde estos controlan su progresión, activos y recompensas. El universo de Dante Games aprovecha los modelos de Free-to-Play (F2P) y Win-to-Earn (W2E), presentando una economía circular robusta que asegura sostenibilidad y un compromiso a largo plazo para jugadores e inversores.

## **Pilares Fundamentales de Dante Games**

* **Empoderamiento del Jugador:** Priorizamos dar a los jugadores una verdadera propiedad, ya sea a través de NFTs que se extienden a través de varios juegos, un mercado descentralizado para comerciar, hacer staking, o torneos y temporadas basados en habilidades. Tu progresión y activos en el juego son tuyos para controlar y aprovechar para obtener recompensas.
* **Ecosistema Inmersivo:** Dante Games es más que un título único; es un universo en expansión que abarca múltiples géneros de juego, todos conectados a través de una estructura económica y una narrativa compartidas. Los jugadores pueden explorar historias épicas, participar en juegos estratégicos y formar parte de una comunidad global que prospera en la competencia y la cooperación.
* **Juegos de calidad:** Nuestras ofertas principales incluyen Hellmaster, un juego de estrategia tipo TCG inspirado en la *Divina Comedia* de Dante; Eternal Fighters, un juego de lucha rápido basado en habilidades; y Infernal Bastions, una experiencia de defensa de torres que enfrenta a los jugadores contra hordas de enemigos. Juntos, estos títulos ofrecen cientos de horas de juego competitivo y colaborativo.

## **Innovaciones Económicas**

* Tokenómica Sostenible: Dante Games se basa en una economía circular impulsada por la interacción de los usuarios y el crecimiento basado en habilidades, asegurando la utilidad y estabilidad de los tokens a largo plazo.
* Crecimiento Impulsado por la Comunidad: Nuestro ecosistema prospera con el compromiso de los usuarios, ofreciendo recompensas reales por la participación en torneos, eventos de temporada e iniciativas comunitarias.

Únete a Dante Games y sé parte de una revolución en el juego de blockchain. Construye tu legado, compite por la gloria y experimenta el poder de la verdadera propiedad.

## Discover Hellmaster, our free game for PC and mobile phones:

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Hellmaster</strong></td><td>RPG card game</td><td><a href="/files/M1Gf16rpOZbIsmJExCDP">/files/M1Gf16rpOZbIsmJExCDP</a></td><td></td><td><a href="/pages/F9db2hrrGUaXahisQYlc">/pages/F9db2hrrGUaXahisQYlc</a></td></tr></tbody></table>

## Community

To stay up to date with all the latest news about Dante Games and Hellmaster, you can follow us on social media at [@PlayDanteGames](https://x.com/PlayDanteGames).

Also, if you have any questions or want to learn more, we invite you to join and chat with other players in the community in our Telegram group [@Dantegames](https://t.me/dantegames).


# Community


# Public calendar


# Social networks


# Guilds


# Support


# Technology


# Polygon Ethereum sidechain


# Smart Contracts and Github Repositories


# Roadmap

Hoja de ruta e hitos completados


# Team


# Partners


